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In the mod fossils and archeology i keep getting bio-fossils id:3 or :12 as well with the relics scrap. These can't be used in the making of the analyzer witch you need for 99% of fossils and archeolo…
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Fossils And Archeology Revival
https://www.curseforge.com/minecraft/mc-mods/fossils
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The following await decision making once a first-pass attempt has been given.
* Labels for systematics & collections.
* Photo measurement correction (from coins, scales, etc...).
* Extract size o…
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**Current Behavior**
The hatchery queue doesn't allow for eggs and fossils to be placed inside
**Improved Behavior**
I would like to see the hatchery queue being able to take eggs and fossi…
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## **Introduction:**
Below is intended to explain how fossil ore generation should work and how the fossils received by these ores should behave.
The team has further plans for fossils than what is w…
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Original problem happened when using `SAtree.from.fossils` on a fossil df with strings instead of numbers in `fossils$sp`, leading to misformed tree and hard crash in the underlying `ape` function
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We now only place fossils where the internal node label applied by TreeFAM exactly matches one returned by FossilCalibrations. This is very wasteful: many fossils are omitted. Unfortunately, the FC AP…
rvosa updated
9 years ago
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Hi,
It seems, that the application is not listing prices for fossils. Not a single one is being marked in the overview.
Using the latest version of CurrencyCop-2.0.0-beta.13.exe
Cheers,
Jakub…
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### Current Behavior
In the current game, you need just one fossil to get that fossil pokemon for the first time. After that, digging up that same fossil in the Underground is useless. (Not counting …
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# Dependencies
## Epic
- [x] bcgov/BCHeritage/issues/35
- [x] bcgov/BCHeritage/issues/76
- [x] bcgov/BCHeritage/issues/95
- [x] bcgov/BCHeritage/issues/161
- [x] bcgov/BCHeritage/issues/185
- [ ] ~…