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It seems like the Python implementation is newer and more updated than this one. Will there be an expected timeline to port some of these changes to Dart?
Thanks in advance.
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[ts-fsrs](https://github.com/open-spaced-repetition/ts-fsrs)
众人拾柴火焰高,这下就不用费力维护 fsrs-js 了,仅需维护太微这边的卡片体验了。
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The README says (emphasis mine):
> ## FSR 3 Frame Generation Support
>
> Anti-Lag 2 requires some special attention when FSR 3 frame generation is enabled. There are a couple of extra Anti-Lag 2 …
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Now with FSRS built into Anki (23.10+), I think adding FSRS simulation is worthwhile. If I understand correctly, currently the simulation depends on using the traditional Anki algorithm (based on SM-2…
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The implementation of ts-fsrs:
- https://github.com/open-spaced-repetition/ts-fsrs/pull/100
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### Describe the bug
It's been happening since the latest update. Performance tanks when using specific 36fps and 30fps framecap while with Fsr on.. When fsr is off or framecap is at 48fps+ upwards p…
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"Yeah FSR seems like a pretty good upscaler for Diablo II, I tested it by "injecting it" into the game with a tool called Magpie about a year ago.
I uploaded comparison images to a two-image sliding …
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#### Your system information
* Steam client version: 1702079146
* SteamOS version: 3.5.7
* Opted into Steam client beta?: No
* Opted into SteamOS beta?: No
* Have you checked for updates in Se…
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Can you add support for vulkan based games now that FSR 3.1 supports it? I imagine that would make it work for RTX Remix/Portal RTX and others.
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Hi,
Firstly sorry for creating an issue for this question, but I couldn't find any other way to contact you.
I am a scrabble player, and I'm trying to make a Scrabble Word study application using …