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# Description
Sometimes the compiler doesn't seem to be able to infer that a QueryFilter's mNodeCount is lesser or equal than MaxCursorCount, this results in a compiler warning, and therefore a com…
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# GameDev
## :sweden: Defold
**Set snippet for VSCode**
- [defold-vsc-snippets](https://marketplace.visualstudio.com/items?itemName=selimanac.defold-vsc-snippets)
Use Menu ▸ Code ▸ Prefere…
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### Issue type
Build/Install
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
source
### TensorFlow version
2.17.0
### Custom code
No
### OS platfor…
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segfaults on exit for me:
```
Segmentation fault at address 0x7ffd108a83f8
...\zig-gamedev\samples\minimal_zgui_win32_d3d12\src\minimal_zgui_win32_d3d12.zig:39:22: 0xd61293 in main (m…
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Test environment
```
➜ zig git:(master) sw_vers; clang --version; zig version
ProductName: macOS
ProductVersion: 13.2
BuildVersion: 22D49
Homebrew clang version 15.0.7
T…
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https://github.com/michal-z/zig-gamedev
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- https://github.com/ziglang/zig/issues/20256
- https://github.com/ziglang/zig/issues/5312
- https://github.com/ziglang/zig/issues/19341
- https://github.com/ziglang/zig/issues/16149
- Mis-compila…
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Currently get floating point exception on pDriver->Create(). Also seems not to support raster overwrite. Will need to convert float to byte RGBA, see e.g. https://www.gamedev.net/forums/topic/486847-e…
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# Risk Management | gamedevs
[https://albgei.github.io/gamedevs/Risk%20Management.html](https://albgei.github.io/gamedevs/Risk%20Management.html)
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On some drivers/platforms (Android, Wayland, NVIDIA on Windows) PRESENT_MODE_FIFO will cause vkQueuePresentKHR to have some pretty bad blocking behavior. This reduces throughput as command recording f…