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As an RPG-style fan, to make the gameplay more in line with the RPG-style, I want to have different moves that I can use during a fight, these moves will deal lower or higher amounts of damage dependi…
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As a player, to give the game a more RPG-style feel, I want to fight various NPCs throughout the game
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Bedenken van een beginsel van de gameplay loop, aan de hand hiervan kunnen we andere keuzes gaan maken.
![1_B2Gnn76g-Agu6Ggusg61rg.png](https://github.com/user-attachments/assets/cb4fe9d5-0de7-49e2-8…
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- [x] #35
- [x] Make trap work on timer
- [x] Check trap
- [ ] Bait trap
- [ ] #64
- [x] Buy boats
- [x] Buy traps
- [X] Buy bait
Include other peoples traps that if near by decrease yie…
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- [ ] #32
- [ ] #46
- [ ] #33
- [ ] #41
- [ ] #34
- [ ] #35
- [ ] #36
- [ ] #38
- [ ] #37
- [ ] #42
- [ ] #39
- [ ] #40
Нерешенные вопросы:
- [ ] Могут быть несколько компонентов одинак…
if0ne updated
2 weeks ago
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use git, `go-task build`, then run 'tetrigo', found grid tearing.
![2024-11-09T20:10:43,878508145+08:00](https://github.com/user-attachments/assets/ba49a884-7047-40f8-84f2-8b5465b0c2a3)
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Player side gameplay programming.
- Movement bindings
- Action bindings
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**Describe the bug**
* What happened: Desync between client & host
* What were your doing right before this happened?: Client was looking around. I don't remember what I (Server) was doing unfortuna…
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hi, so as the title says, recently i'm having a lot of trouble playing the game because of these frequent lagspikes that are severe enough to break the combo and even failing the map in some cases, th…
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