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thomaswp
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BeaverBuddies
GNU General Public License v3.0
18
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Game Desyncs during Explosions
#48
AdryanaStahr
opened
2 weeks ago
0
DNS Support
#47
Tarensaror
opened
3 weeks ago
0
feat(dns): Add dns hostname resolving
#46
Tarensaror
opened
3 weeks ago
3
Frequent desync during gameplay
#45
Restioson
opened
1 month ago
1
Floodgate levels go to 0
#44
Restioson
opened
1 month ago
0
Merge Dev
#43
thomaswp
closed
1 month ago
0
Desync on placing a building with a highlighted zone, or during deconstruction
#42
thomaswp
opened
1 month ago
0
Desync on path placement between colonies
#41
thomaswp
opened
1 month ago
0
Desync due to differences in assessing Walker.GoTo completion
#40
thomaswp
opened
1 month ago
0
Client cannot open menus after host disconnects or crashes
#39
thomaswp
opened
1 month ago
0
Game desync
#38
KevDev2002
closed
1 month ago
2
Game desyncs after 20mins
#37
denizfishy
closed
1 month ago
2
Desynchronization if the client is late and performs an action that the host forbids because it has already been performed on the host side
#36
Cilyena
opened
2 months ago
2
Broken BepInEx setup link in wiki
#35
ST-DDT
closed
1 month ago
1
Desync when water changes levels due to parallel nondeterminism
#34
thomaswp
closed
1 month ago
0
When the host lag, Client obtains desynchronization
#33
Cilyena
closed
2 months ago
7
Translate button when Dsync
#32
Cilyena
closed
2 months ago
2
Desync with Analytics enabled checked (guid desync)
#31
Cilyena
closed
2 months ago
7
Translate new line
#30
Cilyena
closed
3 months ago
1
Game desyncs all the time
#29
Styani327
opened
3 months ago
4
Add Localizations support
#28
Cilyena
closed
3 months ago
5
V6 Add localization support & French language
#27
Cilyena
closed
3 months ago
1
Use BepInEx.AssemblyPublicizer for Auto generate Lib for the project
#26
Cilyena
closed
3 months ago
6
Crash with new Harmony from Workshop (ok with BepInEx)
#25
Cilyena
closed
3 months ago
8
Crash when trying to start a new save
#24
Crowfooted
closed
3 months ago
1
Update 6 compatibility
#23
ST-DDT
closed
2 months ago
15
Desync
#22
AussieSLA
closed
2 months ago
1
A lot of desyncs, not sure why | Mod v1.1.8
#21
kelvinwop
opened
5 months ago
1
Crash upon path confirmation box popup (pause related?)
#20
peoplearestrange
closed
2 months ago
4
Desync at a random time after my friend join the game
#19
xSaii5
closed
5 months ago
1
Server on connected events fire even after server is closed
#18
thomaswp
opened
7 months ago
3
Client crashes when placing a waterwheel
#17
thomaswp
closed
1 month ago
3
Game crashed
#16
Thysos
closed
6 months ago
19
Few crashes detected while playing for a couple hours
#15
joseprl89
closed
7 months ago
3
MacOs & Windows CrossPlay Confirmed
#14
ghost
closed
6 months ago
2
Desync every 20 min
#13
NICO121331324
closed
6 months ago
6
Swimming animation can cause crash
#12
thomaswp
closed
2 months ago
1
Dev
#11
thomaswp
closed
9 months ago
0
Instant Desync on connect after 2 hours of multiplayer
#10
skoapie
closed
5 months ago
16
Kick Client back to Main Menu on desync
#9
L0ric0
closed
9 months ago
1
Replace random
#8
Krell356
closed
9 months ago
1
Floodgates and changing water levels may cause desyncs
#7
thomaswp
closed
5 months ago
1
Host sometimes hangs after client quits
#6
thomaswp
opened
9 months ago
1
Add IPv6 support
#5
thomaswp
closed
9 months ago
0
Don't format JSON events for networking
#4
thomaswp
closed
9 months ago
0
Client should be able to join mid-game, not just at load time
#3
thomaswp
closed
2 months ago
2
Client should be able to join before the Host loads the map
#2
thomaswp
closed
9 months ago
0
Game desyncs because client ticks before receiving events
#1
thomaswp
closed
2 months ago
4