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Perhaps `addEventBound` and `addEventIntervalBound`?
See https://github.com/Microsoft/TypeScript/pull/6739 for guidance on implementation.
This will be useful for GameStartr projects: now that they'…
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It would be silly to re-implement all the work done for area spawning into Zelda, Frogger, etc. This new subclass should inherit from GameStartr and FSP / FSZ / FSF should inherit from it.
What on ea…
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### Bug Summary
Note that this doesn't happen every time, but it happens to me > 90%, at the very least. What's happening is that whenever I save a file and walk the exact same way, the exact s…
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Similar to how Mario Maker lets you swap between retro tilesets and modern tilesets in order to get a different look/feel in the game, being able to swap to gen 2 or 3 sprites could be interesting to …
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It used to be that UserWrappr had a dependency on GameStartr. That was clunky and bad, so in the React refactor in 0.6.5 removed it. Now it should be a native part of the engine.
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I need your help: (I create a game on school competition for the fight against drugs and drug addiction because I wanted to take advantage of this project did not, and now I have a problem because the…
ghost updated
5 years ago
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## Version **0.7.15** of [eightbittr](https://github.com/FullScreenShenanigans/EightBittr) was just published.
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## Version **4.14.109** of [@types/lodash](https://github.com/DefinitelyTyped/DefinitelyTyped.git) was just published.
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## Version **2.27.1** of [tsutils](https://github.com/ajafff/tsutils) was just published.
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## Version **0.7.3** of [objectmakr](https://github.com/FullScreenShenanigans/ObjectMakr) was just published.
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