-
Trying to build Overte with GLES support (using the `USE_GLES=true` environment variable) fails with:
```
Processing file /home/juliangro/overte/libraries/gpu/src/gpu/DrawTexcoordRectTransformUnitQu…
-
### Describe the bug
application/game exited with code -1, check latestlog.txt for more details.
This is coming while opening the game
[latestlog.txt](https://github.com/user-attachments/files/1…
-
When installing via nix on Fedora it crashes (seemingly trying to create a webgpu instance).
rioterm 0.0.39
Fedora 40 (Wayland)
Backtrace:
```
╰─> RUST_BACKTRACE=1 rio
thread 'main' panick…
-
## Bevy version
I first found the bug when trying the 0.14 release candidates. I ran a git bisect and tracked down the problem to the commit which updated bevy to use winit 0.30. So all Bevy versio…
-
Running the development version of sioyek on the Pine64 PineNote (RK3566, MALI G52 2EE) results in a black rendering area. I've been working around this by setting the OpenGL version to 2.1 (instead o…
-
Strategically, this is a step towards supporting [WebAssembly](https://webassembly.org/) via [Emscripten](https://emscripten.org/) and creating 3D viewers in modern browsers.
PS: If I'm wrong about…
-
intro and bug scren
![Screenshot_20240616-164632](https://github.com/touchHLE/touchHLE/assets/171063954/978b7c67-d2d2-4b73-9dca-68a72aa74b2d)
touchHLE v0.2.2-71-ge46a3e8 — https://touchhle.org/
…
-
### Godot version
4.0.3
### System information
macOS 13
### Issue description
I am currently using Godot 4 and still Gless 2 renderer is not implemented. I followed through all development builds…
-
Celestia now runs very well on my Raspi5 (solid 60 fps), but these things don't get rendered (when the respective options are switched on in the menu):
- orbits
- constellation lines
- constellatio…
-
"Segmentation fault" occurs during the call to DrawElements() in the nvoglv64.dll
Logs when running on the NVIDIA card:
```
touchHLE v0.2.2-40-g8ff3235 — https://touchhle.org/
No app specifi…