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## Description
external/glslang/prebuilt/glslangValidator-linux-x86_64 artifact does not have execute permissions set.
```
| /mnt/raid10/yocto/master/raspberry-pi5/tmp/work/cortexa76-poky-linux…
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from the atom lint setup page:
" there is now official MacOS release has made consistent testing across the three main platforms hard. Currently glslangValidator master is used for the Travis build w…
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I've installed this on an M1 MacBook, and I'm sure I've put in the correct path to the glslangValidator binary. I'm not getting any result. Does this not work any more with the current GLSL referenc…
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**Release Type**: Official Release
**Version**: 4.1.0.1728 and beyond
**Platform(s)**: Windows/Linux/Mac(?)
**Describe the bug**
Running any projects with `Vulkan` crashes the app with the e…
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Hi!
The shader
```glsl
#version 450
out vec3 v;
void main()
{
vec3 i;
for(int v=0;v1)
i+=9;
v=abs(gl_FragCoord.y)
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### Problem Description
The current shader code is embedded as strings in the c++ source, and has its version header auto-generated by looking at the latest shader version supported by the currently …
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I am attempting to build ngscopesclient on macOS Sonoma 14.2.1 but running into a Cmake error. Build appears to correctly identify the location of the Vulkan SDK but fails to find glslang for some re…
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In `config/settings.ron`:
```
data_path: "/home/roman/.steam/steam/steamapps/common/Vangers/data",
```
```bash
~/personal_projects/rust/vendor/vange-rs (master %)$ RUST_BACKTRACE=1 cargo run
…
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Hello everyone.
Here is my setup:
CodeServer 3.12.0, onto
Linux Debian Stable, onto
Termux from F-Droid, onto
Android Q, onto a
SM-G950F device.
I successfully built glslangValidator, here is t…
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CC: @rfht
On openbsd with clang 13.0 I get a double free while trying to run the unit tests[1]. I tracked this down to destructors called atexit[2].
Workarounds that I found are either to patch…