issues
search
stride3d
/
stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
https://stride3d.net
MIT License
6.65k
stars
957
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
FreeImage dependency update
#2531
Jklawreszuk
opened
1 day ago
0
Crossplatform font loading
#2530
Jklawreszuk
opened
2 days ago
0
feat: DotRecast for Bepu physics navigation and nav mesh generation
#2529
Doprez
opened
2 days ago
0
fix: UrlReference triggering quantum change propagation, leading to exceptions with cyclic scene references
#2528
Eideren
opened
3 days ago
0
feat: User-defined assets support (ScriptableObject like data types and more)
#2527
Eideren
opened
4 days ago
0
fix: Add in gizmos on assembly load
#2526
Eideren
opened
4 days ago
0
fix: Empty GridLogViewer when messages are appended before the element is on screen
#2525
Eideren
opened
5 days ago
0
Unable to build project with latest Visual Studio
#2523
RaymondEllis
opened
1 week ago
1
[OpenGL] Invalid Debug text rendering using DebugText.Print method
#2522
Jklawreszuk
opened
1 week ago
2
[Build] Update Silk.NET from 2.20.0 to 2.22.0
#2521
Basewq
closed
1 week ago
1
CompilerApp cannot build textures in OpenGLES (Android)
#2520
Basewq
opened
1 week ago
0
Introducing Stride Guru on Gurubase.io
#2519
kursataktas
opened
1 week ago
6
feat: Made UIElement Key Events public
#2518
TranquilAbyss
opened
1 week ago
1
Fix "Add Asset Pop-Up" height
#2517
minktusk
opened
2 weeks ago
2
Model importer regression with Collada file
#2516
joreg
opened
2 weeks ago
1
Custom Hot Keys for Edit Text
#2515
TranquilAbyss
opened
2 weeks ago
0
Stride TextBlock newline infinite loop and memory leak
#2514
roku674
opened
2 weeks ago
3
EditText caret is vertically centered when using multiple lines
#2513
TranquilAbyss
opened
2 weeks ago
0
feat: Port NuGetResolver.UI to AvaloniaUI
#2512
Jklawreszuk
opened
2 weeks ago
0
feat: Get LocalAppData path from Environment.SpecialFolder enum
#2511
Jklawreszuk
opened
2 weeks ago
0
[Vulkan] "double free or corruption" when running SpaceEscape
#2510
Jklawreszuk
opened
2 weeks ago
0
DataMemberRangeAttribute causes crash with invalid params
#2509
Doprez
opened
3 weeks ago
0
Ignore Depth only works with a Alpha layer
#2508
StrandedPasta
opened
3 weeks ago
0
IContentManager Unload extension method for IUrlReference can't be invoked in the 'extension' form
#2507
Basewq
opened
4 weeks ago
0
feat: Enable to build SkyBoxAsset using OpenGL
#2504
Jklawreszuk
closed
4 weeks ago
1
feat: TransformComponent.SetWorld, strict equality and fix misc. typos
#2503
Eideren
closed
2 weeks ago
0
Screen artifact from Light sources with shadow map PCF filter enabled
#2502
BlackCurtainStudio
opened
1 month ago
3
Point Lights with shadows degrades performance greatly
#2501
BlackCurtainStudio
closed
1 month ago
4
fix: Resolve crashing issue for OpenGL UIPage (#2189)
#2500
Jklawreszuk
closed
4 weeks ago
2
Stride.UI styling and control structure overhaul proposal
#2499
MechWarrior99
opened
1 month ago
5
Point lights with light probes causes warning and performance degradation.
#2498
Doprez
opened
1 month ago
3
[Vulkan] Updated Vortice.Vulkan package to the latest version
#2497
Feralnex
opened
1 month ago
2
[Linux] Issue tracker for Stride Engine Samples
#2496
Jklawreszuk
opened
1 month ago
0
BepuPhysics: Inertia Tensor-Based Rotation Lock in 2D Physics
#2495
VaclavElias
opened
1 month ago
0
Fixed getting actual bounds and refresh rate of the output (monitor/display) from GraphicsOutput.CurrentDisplayMode when using Direct3D
#2494
Feralnex
closed
2 weeks ago
4
[Direct3D] GraphicsOutput.CurrentDisplayMode from GraphicsOutput.Direct3D.cs contains wrong information about current resolution and/or refresh rate
#2492
Feralnex
closed
2 weeks ago
3
[Feature Request] Add `impulse` information to `Stride.Physics.ContactPoint`
#2490
Oberon-Zheng
opened
1 month ago
0
[Discussion] What to do with Depth in Stride UI?
#2489
MechWarrior99
opened
1 month ago
6
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland
#2487
Jklawreszuk
opened
1 month ago
9
[ANDROID] Black skybox when "Generate mipmaps" is checked in Skybox texture
#2485
Feralnex
opened
1 month ago
1
fix: Wrong Instanced call used for DrawInstanced in CommandList.Direct3D.cs
#2482
kopffarben
closed
1 month ago
2
feat: Remove AssemblyProcessor unused option
#2481
Jklawreszuk
opened
1 month ago
3
[ANDROID] Build for Android platform fails when using Graphic Profile other than Direct3D 9.2 or Direct3D 9.3
#2480
Feralnex
opened
1 month ago
0
feat: Make Stride.StorageTool as Gui Tool
#2479
Jklawreszuk
closed
1 month ago
4
[FEATURE REQUEST]Add Customizable Key Remapping to the Editor via a Config File
#2478
kevinyippp
opened
1 month ago
0
fix: Fix Cecil in master
#2477
IXLLEGACYIXL
closed
1 month ago
3
fix: Module initializer bug from PR2402
#2476
IXLLEGACYIXL
closed
1 month ago
1
UI input refactor
#2474
MechWarrior99
opened
1 month ago
9
docs: README.md update - Consistency updates
#2473
VaclavElias
opened
1 month ago
8
fix: Adjust Solution.cs for all platforms
#2472
Jklawreszuk
closed
1 month ago
2
Next