-
### Discussed in https://github.com/BrunoLevy/geogram/discussions/158
Originally posted by **rooomFelix** July 1, 2024
### Feature Request: Support for GLTF File Format
#### Summary
I wo…
-
**What can't you do?**
Use gltf in ModelDoc
**How would you like it to work?**
Accepted gltf model format
**What have you tried?**
Importing it
**Additional context**
It can possibly be used to sto…
-
@thehobojoe says it's the new industry standard for models (another day, another `.dae`) and apparently is "better" for skinning, animations and whatnot.
-
Hello,
would it possible to also work with those very common mesh file formats with MDAL?
- .DAE
- .OBJ
- .STL
- .glTF 2.0 / GLB
Many thanks!
Warm Regards.
-
I see there a lot of requests to add support for new formats already so sorry to add to the list, but it would be great to be able to preview .glTF (and .glb) models in my 3D asset library during web …
-
I was wondering if it is possible to use GLTF/GLB with [JeelizThreeGlassesCreator](https://github.com/jeeliz/jeelizFaceFilter/blob/master/demos/threejs/glassesVTO/JeelizThreeGlassesCreator.js) instead…
-
## How can Bevy's documentation be improved?
Bevy uses GLTF as the main way to store scenes and 3D assets.
There are various ways in which GLTF assets can be optimized, one excellent tool is [gl…
-
In the same way wepb and webm were selected as standard format, by GOOG, [GLTF](https://en.wikipedia.org/wiki/GlTF) was announced as file format of choice for 3D mesh graphics.
Some users started d…
-
Similar to the other exporters, it would be amazing to see an exporter for gltf/glb.
I've cloned the repo and may be able to work on it (but my python is rusty), helpful resource for anyone interes…
-
I understand that this may not be the most important and necessary feature in OrcaSlicer, but in my modeling program it is most convenient to work with 3D models with the file format GLB/GLTF. I mainl…