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## バグについて
VRMをインポートできません。
## バグの再現方法
通常の手順でimport vrm をすると起こります。
```
エラーコード
Python: Traceback (most recent call last):
File "C:\Users\(user)\AppData\Roaming\Blender Foundation\Blender\3…
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Hi,
I am trying to convert a gltf2 file into glb2 by adding all the files to the filelist. But the resultant "glb" file still has uri's to texture files.
I used http://3dviewer.net/index.html to v…
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I had a lot of luck reversing the polarity and doing this for the Godot importer to be an exporter.
What do you think about making this a gltf2 importer too?
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It could be nice if MeshLab could provide support for the glTF format.
There's already a number of libraries in C++ for it, like https://github.com/Microsoft/glTF-Toolkit
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The following errors occur during modeling tests to import gltf files.
- unsupported extension:KHR_materials_specular
- unsupported extension:KHR_materials_ior
It is inferred that gtlf2.0 is no…
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### Description
When using GLTF2ModelLoader to load in .gltf files, animations that are present in the resource are ignored, instead, there's another param 'animations' that we need to pass explici…
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The [glTF](https://github.com/KhronosGroup/glTF) open standard is intended as a simple, modern runtime format for models. In addition to reading from Wavefront OBJ, ``meshconvert`` should be able to r…
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We need to support:
format (BLOCKS, FBX, GLTF, GLTF2, TILT)
keywords (tags?)
category:
animals
architecture
art
food
nature
…
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Running `assimp info wizard.glb` on the glb file in the attached [wizard.zip](https://github.com/user-attachments/files/16042765/wizard.zip) yields this error:
```
Launching asset import ... …
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This source file implements draco encoding,
https://github.com/GPUOpen-Tools/Compressonator/blob/master/Compressonator/Applications/_Plugins/Common/gltf/tiny_gltf2.h
what is the relationship be…