Open fire opened 4 years ago
That would be great, but I have way too much other work on my plate right now :(
Can you describe a rough sketch how to do this? Not sure but it seems possible.
I guess an importer would be easy, since Maya is so powerful, it can easily express the limited subset of features that GLTF exposes.
Of course ideally we would like a round trip importer: when exporting the imported GLTF again, you get the same file (modulus some ordering). But that's another step.
I might look into this on my breaks. I'll wait till 1.0 is out though.
Edited:
Meaning develop is merged into master.
Nice! I'm not planning any changes anymore to the 1.0 rc3, just bug fixes that comes in. So this will become 1.0 in a week or so.
On Wed, Jul 22, 2020 at 5:24 PM K. S. Ernest (iFire) Lee < notifications@github.com> wrote:
I might look into this on my breaks. I'll wait till 1.0 is out though.
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I had a lot of luck reversing the polarity and doing this for the Godot importer to be an exporter.
What do you think about making this a gltf2 importer too?