iimachines / Maya2glTF

Maya to glTF 2.0 exporter
MIT License
319 stars 49 forks source link
exporter gltf maya pbr

# Maya to glTF exporter

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News

Maya Tiger screenshot

Maya Helmet screenshot

Installation

Usage

Contributions

Shading

Rationale

At IIM, we are specialized in creating realtime interactive 3D animation, for web, education, events and broadcast television, since 1992. We have developed our own multi-machine real-time 3D puppeteering software called AnimationNow, and we are about to upgrade this to make use of up-to-date rendering techniques.

If something goes wrong in our production pipeline, it usually is exporting our complex rigged Maya characters. In the past, we contributed both donations and patches to the open source OGRE exporter, but now we want to dig deep into the Maya API ourselves, so we can help out our artists if something goes wrong during the export.

glTF 2.0 seems to contain most of the features we need, and is extensible. IMHO glTF must become the defacto standard for animated 3D content. At IIM, we plan to use glTF for all our 3D assets.

Limitations

Maya interally uses a dataflow architecture (called the dependency graph). This means that power-users can connect the dependency nodes in the graph in any way they like. Unfortunately this awesome flexibility also makes it insanely difficult to develop an exporter that always works ;-)

Plugin Command Arguments

-outputFolder (-of) STRING (required)* * the output folder

Status

I consider this plugin to be production quality now, but use it at your own risk :)

Building

Building for Windows

Building for MacOS

Building for Linux

- TODO

Testing the build