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To continue the discussion from:
https://hub.jmonkeyengine.org/t/zombiegirl-gltfloader-vs-monkeywrench/48007/15
Summary:
According to gltf specs, and on the reference viewers, the default valu…
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The 'Skin' body part inventory type should support PBR materials. In other words, add PBR to the skin baker.
Many of my characters have non-human skins such a fur, scales, metal (robots), stone (stat…
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### Environment
ExtraFPS: Second Life Release 7.1.11.11565212741
&
DeltaFPS: Second Life Release 7.1.10.10800445603
### Description
Test object is in the contents of "viewer#3059" at http://maps.s…
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- [ ] Revise the texture variable assigment in the Standard Shader because there are some weird things happening.
- [ ] ~~Load Material Parameters from the assimp.~~
- [x] Adjust the Material Componen…
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- [ ] Able
- [ ] Aero
- [ ] Agena
- [ ] APAS
- [ ] Apollo
- [x] Atlas
- [x] Atlas V
- [ ] Centaur
- [ ] Delta
- [x] Engines
- [ ] Gemini
- [ ] Generic
- [ ] Hexagon
- [ ] Jupiter
- [ ] L…
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### Is your feature request related to a problem? Please describe.
Right now to get refractive transprancy or effects, you have to stack two meshes, one with alpha based transparency, another with re…
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Is it possible to have IPv6 support in future updates? PBR does very similar things to RuAntiBlock but it has IPv6 support.
Возможна ли поддержка IPv6 в будующем? В PBR схожий механизм работы и там…
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### Description
Especially in comparison to Bliss there is no reflection at all on polished blocks when using a PBR resource pack like Patrix with PBR enabled in the shader pack. Could you add a sl…
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> I think bevy_animation only depends on rendering for schedule order now that bevy_mesh has been split out
> @mweatherley
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Environment
Both DeltaFPS (7.1.10.10800445603) and ExtraFPS (7.1.11.11565212741)
You are at 121.0, 110.0, 23.2 in Pasta Cake located at simhost-054bc31cb9bd66326.agni
SLURL: http://maps.secondlife.…