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Brewing-Team
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Coffee-Engine
A little game engine brewed for learning how to brew a game engine!
https://brewing-team.github.io/Coffee-Engine/
MIT License
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Separate PBRMaterial from Material and Add a ShaderMaterial
#69
HugoPlacer
opened
1 week ago
0
Implement spatial partitioning (Octree)
#68
mdoradom
opened
1 week ago
0
Add support for highDPI Displays
#67
HugoPlacer
opened
1 week ago
0
Window Size is not updated when the window is resized
#66
HugoPlacer
opened
1 week ago
1
Inspector texture hover doesn't print the path correctly
#65
mdoradom
opened
1 week ago
0
Add A System Info Class that retrieve info from the OS
#64
HugoPlacer
closed
1 week ago
0
Change Render Mode needs a refactor
#63
HugoPlacer
opened
1 week ago
0
Scene Tree Hierarchies sometimes break
#62
HugoPlacer
opened
1 week ago
0
Save a Project without having any project opened make the editor to crash
#61
HugoPlacer
opened
1 week ago
0
Add an About Menu
#60
HugoPlacer
closed
1 week ago
0
When a New Project is created is not loaded automatically
#59
HugoPlacer
opened
1 week ago
0
Add Drag and Drop Support to the Editor
#58
HugoPlacer
closed
1 week ago
0
Add Drag and Drop Support to the Event System
#57
HugoPlacer
closed
1 week ago
0
Add icons to the Editor
#56
mdoradom
closed
4 days ago
0
Prepare The First Assigment
#55
HugoPlacer
closed
1 week ago
0
Open a Project has a perfomance hit
#54
HugoPlacer
opened
2 weeks ago
0
Problem with the Hierarchy transformations
#53
HugoPlacer
opened
2 weeks ago
0
[SDL3 Port] Use the SDL3 through vcpkg instead of submodule
#52
mdoradom
closed
2 weeks ago
0
Building the Engine in Release mode on Windows crash
#51
HugoPlacer
closed
2 weeks ago
4
Add a overlay menu in the viewport to change the render mode (Normal, Lighting, Normals, etc...)
#50
HugoPlacer
closed
1 week ago
0
Change The Add Component UI Menu
#49
HugoPlacer
closed
2 weeks ago
0
Add A Create Entity Menu with predefined Templates
#48
HugoPlacer
closed
2 weeks ago
0
Add Innital Settings Editor Menu
#47
HugoPlacer
opened
2 weeks ago
0
When Loading a Project with Exported Model Textures sometimes the Model textures are loaded directly and no from the Model and are interpreated as srgb when it shouldnt
#46
HugoPlacer
opened
3 weeks ago
1
Port FileDialog to SDL3
#45
HugoPlacer
opened
3 weeks ago
0
Add Timer Class and a Stopwatch Class
#44
HugoPlacer
closed
2 weeks ago
0
PBR-Material and StandardShader Improvements
#43
HugoPlacer
opened
3 weeks ago
2
Imguizmo stopped working when merged Resource Loader, probably fixed with the new PR
#42
mdoradom
closed
3 weeks ago
0
In Primitive Mesh Factory, add the name to the mesh of every primitive type & AABB
#41
mdoradom
closed
3 weeks ago
0
Add a monitor panel (like the Godot one) that shows some engine metrics
#40
HugoPlacer
opened
3 weeks ago
1
Rendering Pipeline Improvements
#39
HugoPlacer
opened
1 month ago
0
Create submenu for primitives and resources loaded in ResourceRegistre
#38
mdoradom
closed
3 weeks ago
0
Textures doesn't render properly after opening a new project and addidng material component
#37
mdoradom
closed
2 weeks ago
2
fixed publish docs workflow
#36
mdoradom
closed
1 month ago
0
Load AABB from assimp and implement the calculation
#35
mdoradom
closed
1 month ago
0
Finish the SDL3 Port
#34
mdoradom
closed
1 month ago
0
Implement Frustum Culling
#33
mdoradom
opened
1 month ago
0
Implement Mouse Picking
#32
mdoradom
closed
3 weeks ago
0
Implement Play / Stop
#31
mdoradom
closed
1 month ago
0
Load materials and textures
#30
mdoradom
closed
1 month ago
0
Load geometry with assimp
#29
mdoradom
closed
1 month ago
0
Implement FPS Mode in The Editor Camera
#28
mdoradom
closed
3 weeks ago
0
Think where is better to manage application input events, in the Application or in the Input class
#27
mdoradom
closed
1 month ago
0
[SDL3 Port] Issues with the github submodules
#26
HugoPlacer
closed
1 month ago
0
[SDL3 Port] SDL3.dll does not copy to the folder where the bin is located (Windows)
#25
HugoPlacer
closed
2 weeks ago
1
Revise all .h because some ones has the Indentation to 2
#24
mdoradom
opened
1 month ago
0
[SDL3 Port] Improve the precision of delta Time (Application.cpp)
#23
HugoPlacer
opened
1 month ago
1
Port Light Types from Non-PBR shader
#22
mdoradom
closed
1 month ago
0
Implement Content Browser
#21
mdoradom
closed
1 month ago
0
Implement Log Panel
#20
mdoradom
closed
1 month ago
0
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