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According to documentation, GM.info / GM_info should be available without having to `@grant` it. In version 1.5.0/4.5.0 this is no longer the case, which is bad because using `@grant` leads to other i…
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## 🚀 Feature
### Motivation
It'd be common to see `torch.compile` frontend generates multiple graphs for a model and Thunder fails to interpret and optimize them.
In such case, it'd be help…
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Plekhanovo map needs an optimization. In default, I have 150 fps on map, but when i look on 24 house, fps drops to 70-80, in rare cases to 40-50. But in entrance fps is good
![image](https://github…
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This set of APIs is very unintuitive for both developers and users.
First is the name, which is actually more like `getTabBindData` and `saveTabBindData` than what it appears now.
Secondly, I un…
ACTCD updated
1 month ago
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Maybe something like this?
* `GM_getValues(['foo', 'bar'])` -> {foo: 1, bar: 2} or {foo: 1} if `bar` is missing
* `GM_getValues({foo: 1, bar: 2})` -> providing the default values.
* `GM_getValues…
tophf updated
4 weeks ago
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### Description
otra ves se cierra
### Steps To Reproduce
si hacer nada
### Which version of GameMaker are you reporting this issue for?
IDE v2024.6.2.162 Runtime v2024.6.1.208
### Which o…
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Klehrik says:
It seems that iterating through large (perhaps all but it's more noticeable with more elements) gamemaker arrays often (like every frame) causes a gradual memory leak(?)
Example (in …
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https://gamess.co.kr/gamess-gm.php
퍼블리싱/개발 반영완료
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Great module, loving it so far! I don't have an issue to report, but I'd like to leave some suggestions:
- Ability to have more than 12 tabs on the GM screen: 12 is usually more than enough, but I …