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Game process randomly crashes with SIGSEGV within a few minutes.
## Version
Godot Kotlin/JVM: 39dc30230a30d2a6ab4ec3277eb3bc270995ab23
OpenJDK: 21.0.3+9
Platform: Linux, X11 display server run…
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I've noticed memory leaks when pressing cmd-q (on macos), less memory leaks when closing the game window and no memory leaks if I add a button that does `get_tree().quit()` when pressed.
I am not s…
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**Reminder:**
The MemoryManager is our central database that holds a weak reference to all Godot related object created on the JVM side, being core types, wrappers for native types or even scripts.
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In Kotlin 2.0 there is a bug with enum initialization order which gives false positives in our `Variant::toGodot` call. See: https://youtrack.jetbrains.com/issue/KT-68339
After https://youtrack.jet…
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Some java 11 modules do not make it to the classpath of the application. This can be a feature as we strip the things we don't need.
Java modules should be taken a look at somewhere down the line.
…
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### Tested versions
Godot 4.3 stable
### System information
Windows 10
### Issue description
We are upgrading our Kotlin language binding to Godot 4.3, but the engine doesn't want to cl…
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The following happened randomly to me today while test playing my game:
```
FATAL ERROR in native method: Bad global or local ref passed to JNI
Native frames: (J=compiled Java code, j=interpreted…
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Simple scenario:
```kotlin
class Container:Node(){
init{
repeat(1000000){
addChild(Node())
}
}
}
```
Godot runs absolutely fine, but when you try to close…
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Hello there.
I was just wondering if this project is going to be archived or do you intend to come back to it and keep developing?
I can see that the last commit was (at the time of this writing…
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The following property declaration works without any issues and behaves as expected:
```kotlin
@Export
@RegisterProperty
lateinit var myNode: Node3D
```
However, the following property decla…