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**Checklist**
- [* ] I updated the card to the latest version available
- [ *] I cleared the cache of my browser
- [ *] I verified that I'm really running the lastest version in my browser console
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**Describe the bug**
A clear and concise description of what the bug is.
**Please complete the following information):**
- OS: Win10
- Version: 3.10 / main
- Debug mode / Rider
**To Repr…
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### Godot version
4.2.1
### godot-cpp version
4.2
### System information
Windows 11
### Issue description
`Control::gui_input` is not exposed and `Control::_gui_input` is not its GDExtension co…
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### Problem statement
Currently the only way to create and edit a HSM is with code. For larger and more complex HSM's it can be difficult to get a quick understanding of the structure of the HSM. A…
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Yup, I'm going to replace every single icon with icons for my own purposes because I don't want to violate anybodies copyright and its a play it safe method. Plus I want to standardize 512x512 icon si…
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Lets say I have various takes in an animation or I've multiple @scene animations on different nodes of a model.
Using Graph (GUI), lets say I've placed multiple choice component (radio button) and…
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A GUI to edit components might make a good Google Summer of Code project.
One approach to implementing a GUI might be the [CImGui package](https://github.com/Gnimuc/CImGui.jl) ([discourse announcem…
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The existing GUI system should be improved for better Editor usability, and better features:
-Tree view: for displaying scene graph entities, like "outliner" in Blender
-Timeline: to create animat…
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If the "surfacer" files are moved to another directory, Godot produces a large number of errors when you try to create a new resource in the Inspector:
` res://src/gui/screen.gd:3 - Parse Error: No…
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Cesium for Unity should offer feature styling, similar to Cesium for Unreal. The implications of this affect what we'll do with point cloud rendering, so I'm starting to think about this now. CC @arga…