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### Describe the project you are working on
I am working on a 2D RPG game using Godot. This game requires optimized performance and efficient file management for deployment across various platforms…
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DirectX 11/12/...
OpenGL 4.x
OpenGLES 3.x
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Currently GPU Acceleration within Windows Containers only allow for DirectX and frameworks built on top of it. Please allow for a way for us to leverage 3rd party Vendor specific frameworks (such as …
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```
Description: Testing of all APIs is not complete. See
https://cwiki.apache.org/confluence/display/NUTTX/NX+Graphics+Subsystem#testcoverage
Status: Open
Priority: …
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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SDL just released [version 3.1.3 stable API preview](https://github.com/libsdl-org/SDL/releases/tag/preview-3.1.3), which means that (while the library still has bugs and issues to resolve before the …
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# A Comparison of Modern Graphics APIs
Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.
[https://alain.xy…
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# GUI Architecture with Graphics APIs
Alain Galvan is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics Design / Engineering.
[https://alain.xyz/](https://alain…
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### Description
Back in the times of **System.Drawing.Graphics**, we can pass any brush to the **DrawString** method. This includes **LinearGradientBrush**. In Maui Graphics, **DrawString**/**DrawT…
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```[tasklist]
### Tasks
- [ ] https://github.com/mdn/translated-content/pull/22368
- [ ] https://github.com/mdn/translated-content/pull/22369
- [ ] https://github.com/mdn/translated-content/pull/2…