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Impact grenades are using the frag grenade model when thrown instead of the correct impact grenade projectile model.
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## Details
ImpactGrenadeProjectile [PROJ:0005516E] is using "Weapons\Fr…
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### Build Info
v8.0-prealpha (b2291c5)
### Description
Grenade kills incorrectly display the attack weapon as the weapon currently held by the attacker, not the grenade itself.
### To Reproduce
*…
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This is 2 of 2 remaining bugs in TFC that really need attention.
**Name:** Grenade Bug (Respawn Grenades)
**Explanation:** This is another strange and rather inconsistent bug. The respawn grenad…
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### 📝 Provide a description of the new feature
Pretty "simple" (by it's name) Feature... but video talk more than word :
https://youtu.be/cvUYOaXsCc4
### ➕ Additional Information
_No response_
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Currently, the [Sharp Chest Pain](https://wiki.teamfortress.com/wiki/Sharp_Chest_Pain) uses the equip region taken by coats (i.e. [Cold Snap Coat](https://wiki.teamfortress.com/wiki/Cold_Snap_Coat), […
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If they fall with a certain orinetation their origin is below the floor so the raycast to check for clear LOS hits the floor before the player. Maybe the origin needs to be adjusted in the model?
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-grenades (vacuum bomb, MIRV, ammonium nitrate)
-missiles (ICBM, launch system, ammonium nitrate, molecular assembler)
-wormhole (charmed baryons, invariant)
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SNS gamemode causing lagging for clients because of
`string offhand_weapon = "mp_weapon_thermite_grenade" // offhand weapon` in `Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut`…
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frag doesn't explode when thrown anymore. Probably because of the update v56. here's my modpack code: 0190a6c3-0560-690b-848d-adb57d1734b2
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Grenades do not appear to cause actual damage in a radius around them. Instead, their effect seems to rely on the explosion animation frame. While this generally works well when a grenade explodes on …