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The module is awesome! But I have one issue: When live dragging is turned on, the token movement is not snapped to the grid anymore on scenes that have the grid enabled.
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Really loving this library! Would it be possible to add grid-movement however? So you can add prop like :grid="[5, 5]" so it moves in a 5x5 pixels grid. So you have to drag the mouse 5 pixels in any d…
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### 🎮 Game Request
Game logic and basic description
While primarily a deck-building roguelike game, it incorporates strategic elements and hexagonal grid-based movement in some aspects of gameplay…
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### 🎮 Game Request
Game Overview
Objective: Control the snake to eat fruits and grow longer without colliding with walls or itself.
Components
Grid: The game is played on a grid defined by width…
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Some tests need to get updated to use blackhole grids, and ensure correct kernels are being used. For example:
```
TT_METAL_DPRINT_CORES=0,0 pytest -svv tests/ttnn/unit_tests/test_to_layout.py::te…
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This world scene will for the player to control their character in a 2D top down world.
For this task, we should just focus on getting the movement figured out. I don't know if we want to have movem…
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Scrollbar cursors still aren't aligning to the grid correctly.
Example-code by Antti Riikonen:
```py
from math import *
# Input text has this many lines (starts at 0 because that's where you'll …
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This shortcuts do nothing now. Ctrl+I and Ctrl+D works
Windows 11
Python 3.11.9
wxPython 4.2.1
robotframework-ride 2.1.dev73
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![image](https://github.com/user-attachments/assets/7f242a0a-05a1-4bfe-a6c9-d6ca2a653e66)
As you can see the movement box overlaps with everything, looks ugly and I cannot see any options to fix it…