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Flac support would be cool for VC and would help save a few GB on my PC
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There are several fixes already existing as mods for GTA SA (generally small detail fixes) that should perhaps be considered for SP.
[Plane Explode Fix](https://www.mixmods.com.br/2015/06/plane-exp…
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The GTA III crosshair for manual aiming seems to be stretched, unlike the one in Vice City. I use the Widescreen Fixes by ThirteenAG and some other minor HUD texture replacements for both mods. Am I m…
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Currently nothing for GTA III.
Mostly should be equivalent to Vice City with a few minor exceptions.
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Implement EAX using OpenAL soft.
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All vehicles in GTA San Andreas (as so GTA III and GTA Vice City) have body painted on white instead of using correct car colors from carcols.dat.
I'm going to talk more specifically about GTA San …
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- [ ] GTA III: The Definitive Edition (based on GTA III mode + few extra opcodes https://twitter.com/SannyBuilderDev/status/1459152227487162378)
- [ ] GTA VC: The Definitive Edition (based on VC Mobi…
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It would be nice if you could implement those fixes:
Dead Rising 2: [HD Frontend](https://www.pcgamingwiki.com/wiki/Dead_Rising_2#HD_Frontend)
Deus Ex: [Community Update](https://github.com/Defaultp…
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I tried to compile script for GTA 3 with Visual Studio 2019 but i have problem
Error LNK1181 cannot open input file 'plugin_iii.lib'
Although I followed steps to run plugin-sdk by Visual Studio …
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What about people that dont have pc how are we gonna build the lib?
Bc some plugins have builders inside github