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Excuse me, I'm new to this project, so could you tell me does your work be able to handle data hazard (using interlocking, forwarding) and control hazard. If it could, so how actually can it handle th…
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TL;DR - please consider changing the version specifiers away from naive comparison `>=` to semver compatible `^` (which can be omitted) for at least Ratatui and crossterm. Also, on the crossterm / ter…
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Data Source: National Centers for Environmental Information - downloadable from ArcGIS online
Reclassify input data to a standardized scale of 0 to 5 using a linear scaling process, such that 5 rep…
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As a player, I need obstacles to maneuver around to provide a challenging experience, so i feel a sense of achievement when i complete the game
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It would be great to have the Weibull distribution in a proportional hazards (PH) formulation in addition to the existing one which is an accelerated failure time model (when these models are used for…
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@TomRichardson6: need guidance on what should be implemented to resolve this issue.
S-52 and S-64 don't agree regarding the alerts assigned to FLTHAZ02. This has led to questions regarding the aler…
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The principles examples for Hazards are actually not aligned.
[EXAMPLE 14](https://w3c.github.io/publ-a11y/UX-Guide-Metadata/draft/principles/#example-descriptive-explanations-4): Descriptive expla…
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Hello! Been tweaking the code for own liking, (not a fan of the sequential flasher and the "fill and empty" of just brake lights) and I came across an issue.
I tested it with your original code on …
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Love the module!
Can you please exclude hazards from the visibility calculation? pf2e perception doesnt support it for hazards
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Stuff like bowling balls, water balls, boulders, horizontal wind, etc, would all also be hooked to the hazards toggle