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Functionality-
Supports wide range of controllers.
Vibration functionality can be also checked.
Analog Trigger can be also checked, also their pressure strength.
Contribute under GSSOC
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Since this useful framework relies on native HTML, it would be good to use formally correct HTML in the documentation and examples.
The following facts are relatively unknown or ignored:
```
In…
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- *Production edit: See [original discussion](https://github.com/godotengine/godot-proposals/discussions/10075).*
### Describe the project you are working on
I am working on a game in godot, it …
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(Defold 1.9.0) If in an HTML5 build on iOS, you long tap outside the container with the game, on the (Scale mode - fit), the following will happen:
![image](https://github.com/defold/defold/assets/3…
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index.html: https://validator.w3.org/nu/?doc=https%3A%2F%2Fjp-textbook.github.io%2F
* imgタグの alt 属性が必要
教科書ページ: https://validator.w3.org/nu/?doc=https%3A%2F%2Fjp-textbook.github.io%2F%25E5%25B0%2…
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**Your Godot version:**
3.6 beta 5
**Issue description:**
As far as I know, there is no documentation that shows how to save a data file (save game) in an html5 game, for example hosted on itch.io …
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The guide says:
> The main element shall be an HTML document represented using the XML syntax, as specified at [HTMLStandard]
but https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#…
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hi! after release on html5 platform, we got errors, can't reproduce local
"RuntimeError: abort(Assertion failed: font_cfg->FontData != 0L && font_cfg->FontDataSize > 0, at: upload/imgui/src/imgui/i…
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A user reported that they distance field font is crisp and easy to read when building for desktop, but as soon as the project is built or bundled for html5 the font gets very blurry:
HTML5:
De…