-
As of `cmake 3.30.1`, the main `CMakeLists.txt` causes a deprecation warning for every call of `FetchContent_Populate`.
CMake advises to use `FetchContent_MakeAvailable` instead, however it would app…
-
### Is your feature request related to a problem? Please describe.
sometimes editor windows can go off screen and then you can't get them back without editing imgui.ini
### Describe the solution you…
-
Previously, when I used ImGui in C++, I used various libraries for ImGui, here are some of them
https://github.com/thedmd/imgui-node-editor
https://github.com/Nelarius/imnodes
https://github.com/ep…
-
By default, ImGui::TextWrapped() and ImGui::Separator(), ImGui::SliderXXX
will not work in a Node because they will not respect the node's bounds.
Instead, they will use the bounds of the whole w…
pthom updated
1 month ago
-
How about adding support for https://github.com/thedmd/imgui-node-editor
I would like to use this project in conjunction with my internal lua binding via cimgui, so not exactly the same project. I tr…
-
### Describe the bug
Copying notes, copying text from ImGui editor plugins, or using `imgui.SetClipboardText` causes an unexpected null byte to be copied alongside the text. This causes dialogs tha…
-
I did a clone of this repo, used CMake to generate build files, and after opening and running with VS the solution file it created, It would not compile due to these errors
Severity Code Descriptio…
-
Doesn't need to be part of the runtime, that just adds bloat to games.
-
### Is your feature request related to a problem?
When running a game on a console or PC with a gamepad, I can't navigate through debug views due to lack of controller support. I need to be using a m…
-
Hey there,
I am currently working with v5.1.0 and Godot 4.2.2-stable, and I am having a problem while creating In-Editor GUIs. It seems that setting the Main Viewport breaks Input/Interaction.
To…