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RandyGaul
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cute_framework
The *cutest* framework out there for creating 2D games in C++!
https://randygaul.github.io/cute_framework/#/
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docs: update README.md
#246
eltociear
closed
6 days ago
0
add operator overload for float * v2
#245
jonstvns
closed
1 week ago
1
disable fixed timestep by passing 0 to cf_set_fixed_timestep()
#244
jonstvns
closed
1 week ago
1
Copy dxc dlls directly instead of to a target directory
#243
waldnercharles
closed
1 week ago
0
Halve the stroke in s_draw_vs and fix related calls in cute_draw. (cf_draw_arrow, cf_draw_polyline, cf_draw_line)
#242
waldnercharles
closed
2 weeks ago
0
Improve IME and text input support.
#241
bullno1
closed
2 weeks ago
2
Fix memory error when unloading easy sprite
#240
bullno1
closed
3 weeks ago
1
Bump shadercross
#239
pusewicz
closed
3 weeks ago
2
updated serial check for multiple joypads and button range check
#238
ogam
closed
3 weeks ago
1
Fix string manipulation functions
#237
bullno1
closed
3 weeks ago
1
Fix cf_text_size
#236
bullno1
closed
3 weeks ago
0
Optimize assets
#235
pusewicz
closed
3 weeks ago
1
cf_path_top_directory returns incorrect value on Windows.
#234
waldnercharles
opened
3 weeks ago
0
Fix scissor and viewport application order
#233
bullno1
closed
3 weeks ago
0
Consider refactoring render_settings_*** functions
#232
RandyGaul
closed
3 weeks ago
1
Consider swapping to macros for small functions
#231
RandyGaul
closed
1 week ago
2
Fix macOS metal shader detection
#230
pusewicz
closed
3 weeks ago
0
Make it possible to build as a dynamic library
#229
bullno1
closed
3 weeks ago
2
Fetch SDL3 using https instead of git
#228
bullno1
closed
3 weeks ago
0
Do a non-shallow clone of SDL3
#227
bullno1
closed
3 weeks ago
2
Pin SDL3 to a specific commit
#226
bullno1
closed
4 weeks ago
0
cf_cast_ray() not setting results correctly
#225
ogam
closed
1 month ago
0
platformer sample
#224
ogam
closed
1 month ago
1
Replace SDL_GetGPUDriver with SDL_GetGPUShaderFormats and SDL_GPUVertexBinding with SDL_GPUVertexBufferDescription
#223
theopechli
closed
1 month ago
1
Setting uniform block name bug
#222
RandyGaul
opened
1 month ago
0
Sync with blit info and stencil info updates
#221
pusewicz
closed
1 month ago
2
Sync with sdl3 renames
#220
pusewicz
closed
1 month ago
1
Apply stencil when creating render pass in cf_apply_shader
#219
waldnercharles
closed
1 month ago
0
cf_app_init_imgui takes no arguments
#218
pusewicz
closed
1 month ago
0
Add missing switch cases
#217
pusewicz
closed
1 month ago
0
Use snprintf
#216
pusewicz
closed
1 month ago
3
Dynamic stencil reference and blend constants
#215
pusewicz
closed
1 month ago
0
Simplify glslang dependency fetching
#214
pusewicz
closed
1 month ago
0
Update GPU constant definitions
#213
pusewicz
closed
1 month ago
0
Resize the transfer buffer in s_update_buffer
#212
waldnercharles
closed
1 month ago
3
Update to latest sdl3 enum names
#211
waldnercharles
closed
1 month ago
1
Allow configuring whether to build an Apple framework
#210
pusewicz
closed
1 month ago
0
Update GPU constant definitions
#209
pusewicz
closed
1 month ago
8
Init video subsystem
#208
pusewicz
closed
1 month ago
0
Check support for texture format
#207
pusewicz
closed
1 month ago
5
Use SDL's updated driver names
#206
waldnercharles
closed
1 month ago
0
Remove cute_aabb_tree.h
#205
theopechli
closed
1 month ago
0
Update to the renamed GPU functions and pull directly from libsdl-org
#204
waldnercharles
closed
1 month ago
0
Add option to build a library rather than framework on Apple
#203
pusewicz
closed
1 month ago
1
Reorder GpuDrawPrimitives and GpuDrawIndexedPrimitive params
#202
waldnercharles
closed
1 month ago
0
Build in parallel
#201
pusewicz
closed
1 month ago
0
Remove unused variables
#200
pusewicz
closed
1 month ago
0
Remove references to SOKOL
#199
pusewicz
closed
1 month ago
0
Assert Failure When Running Sample
#198
BenjaminGu
closed
1 month ago
3
Add Rainbow liquid sample
#197
waldnercharles
closed
1 month ago
0
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