-
I compared the pytorch deep_cfr with tabular cfr, and found that deep_cfr has a much higher exploitability (deep_cfr 0.83, tabular 0.02).
Moverover, printing out the policy of deep_cfr seems to sugge…
fumin updated
11 hours ago
-
### Bug Description
Some games don't z-ordering correctly leading to seeing things you shouldn't
### Games Affect
- [ ] [007: From Russia with Love](https://xemu.app/titles/45410079/#007-From-Rus…
-
我把bib改成了首字母,但是还是需要用花括号做大小写保持,请问可以自动加上吗
-
Is it a technical limitation or just an attempt to help users catch errors?
I have a game where the first player picks a number, and the second player repeatedly guesses and gets feedback whether i…
-
Hi guys
I just had a question related to how the depth limit of a subgame is determined.
This seems to be something I can't quite figure out.
Is it always a depth-limit of 1?
I was wondering …
-
When we start to handle more general games - we may want to follow the [wikipedia description of an extensive form game](https://en.wikipedia.org/wiki/Extensive-form_game) and make sure that we can ex…
-
M. O. Jackson and L. Yariv (2014). "Present Bias and Collective Dynamic Choice in the Lab," American Economic Review 104, 4184-4204.
-
### Summary of the chapter in the form of points
- This chapter focuses on **competitive environments** and **adversarial search problems**, where multiple agents have conflicting goals.
- The cha…
-
| 章节 | 贡献者 | 进度 |
| -- | -- | -- |
| Game Theory I Week 1 Game Theory Intro - TCP Backoff | @whoKnowsss | |
| Game Theory I Week 1 Self-Interested Agents and Utility Theory | | |
| Game Theory …
-
This is probably out of scope, but I would like to see the following game formulation supported:
"Crazy Connect Four" is a variant of connect four.
- After each move, the current player rolls a six …