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编译的时候遇到了报错如下:
/Users/tianyou.lan/Desktop/my_package/code/ios/hdcoverage/Example/HDCoverage.xcodeproj The linked framework 'HDCoverageSFramework.framework' is missing one or more architectures require…
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The static library is currently deployed with multiple architectures. This makes it possible to run the code on an actual device (iPhone) as well as the Xcode Simulator **if** the Mac uses an **Intel …
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**Description**
Using `./ios.sh`, ffmpeg is always rebuilt. Scenario: run twice the exact same command. This adds at least 1 min per build
**Expected behavior**
> ./ios.sh --disable-armv7 -…
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Hello! Could you update the files and add support for arm64?
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Hello!
Is there a way to create XCFramework for both iOS and macOS using `apple_xcframework`?
`minimum_deployment_os_versions` and `minimum_os_versions` attributes don't seem to work. And `ios` attr…
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Tracking issue for the surfacing on pub.dev part of:
* https://github.com/dart-lang/sdk/issues/56639
* https://github.com/dart-lang/native/issues/1500
We should consider surfacing the supported…
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The plugin perfectly works in emulators and physical devices when running from xCode.
However, I am using below script run when archiving and uploading to app store.
```
APP_PATH="${TARGET_BUILD_DI…
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### Describe the bug
When trying to build my iOS application for arm64e, the build fails with the error message: **`Build failed because Amplify.swiftmodule is not built for arm64e. Please try a ru…
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### Describe the bug
See https://github.com/xmtp/libxmtp/pull/475 for more details
CI for swift bindings has a warning about missing ios/macos architectures, but a fallback to 'cargo' seems to wor…
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### Steps to reproduce the issue
```console
$ spack install -v llvm%apple-clang
...
-- Linker detection: ld64
-- Linker detection: ld64
-- Using cached valid architectures for osx.
-- O…