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I'm developing feature within a CKEditor 5 plugin that involves handling Liquid template variables, including 'Content Blocks'. I'm using the `LIQUID` model attribute to store information about these …
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At the moment, if there's an error when rendering liquid (either a filter throws and exception, or there's a syntax error), one of two things will happen:
1) If the liquid belongs to a `LiquidPart`…
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Liquid classes in the Hamiltonian sense are confusing, especially in PLR: https://labautomation.io/t/how-does-pylabrobot-handle-liquid-classes/977
A lot of code in STAR looks like this:
```pytho…
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I know there is a redesign coming on liquid handling.
Here is my vision on how this can be done.
Liquids can be exactly like any other item in the game, but there is a specific item type. I guess …
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if the suitable container contains a liquid then we need to check if the item we're adding will combine with the contents. If it _wont_ then we need to select a different container.
the inverse is al…
scrom updated
8 years ago
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**Is your feature request related to a problem? Please describe.**
We are using liquid templates within text templates that are not HTML (ie, for text email content). When we use the prettier plugi…
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Unless I've misinterpreted the instructions the `liquid-if` block component this should toggle the "show-navigation" class based on the the boolean `showNavigation` parameter:
```
{{#liquid-if sho…
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## Description
Ever tried mass producing diphenhydramine? if so, then you most likely have experienced the curious case of seeing oil turning to ash the moment you move oil from chemmaster to a beake…
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"put"/"position" aren't quite working right for liquids - see previous 2 issues raised.
when dealing with liquids and powders we probably want special handling too
eek
scrom updated
8 years ago
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**Problem description**
When creating a `Solution` for methanol using a `Peng-Robinson` equation of state, the incorrect density (off by orders of magnitude) is returned at temperatures and pre…