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Experiments
a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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fix dialogue handling when asking for objects
#503
scrom
opened
5 years ago
0
Improvements/overhaul for npc dialogue handling
#502
scrom
opened
8 years ago
0
make play, shake, rub and wave more interesting
#501
scrom
opened
8 years ago
1
Fix roads / game boundaries
#500
scrom
opened
8 years ago
0
furnish meeting rooms
#499
scrom
opened
8 years ago
1
add synonyms for locations
#498
scrom
opened
8 years ago
0
Change player / game dynamic when player aggression gets very high
#497
scrom
opened
8 years ago
0
player status should list active missions that have been discovered
#496
scrom
opened
8 years ago
0
minor quantity bug
#495
scrom
closed
8 years ago
1
After surviving zombies, player should be able to talk to dave/roger for clues
#494
scrom
opened
8 years ago
0
Implement "possession" as a non-communicable affliction
#493
scrom
opened
8 years ago
0
In order to complete summoning, 5 lit candles must be placed on blooded pentagram.
#492
scrom
opened
8 years ago
0
shake, rub and wave verbs all need player passed to object
#491
scrom
closed
8 years ago
2
minor location cleanups
#490
scrom
closed
8 years ago
4
load, quit, save and restore can accidentally be called by player
#489
scrom
closed
8 years ago
1
auto-upgrade active saved games when they launch
#488
scrom
opened
8 years ago
0
"get venom" seems to fail even when carrying hypo
#487
scrom
closed
8 years ago
1
check plot will continue even after failing zombie mission
#486
scrom
opened
8 years ago
0
Asking NPC to fix something they can't should recommend who to talk to.
#485
scrom
closed
8 years ago
1
"drink venom" returns bad message
#484
scrom
closed
8 years ago
1
Player entering "go to X" where x is an object should be handled better
#483
scrom
closed
8 years ago
5
factor creature dialogue handling into new object
#482
scrom
opened
8 years ago
0
switch dialogue if user mentions a different NPC name who is in the same location
#481
scrom
opened
8 years ago
0
add "MissionDelay" to creature delays
#480
scrom
opened
8 years ago
0
Make it possible for mission rewards and failures to also activate missions
#479
scrom
opened
8 years ago
5
add mission attribute that checks if 2 creatures are in same location
#478
scrom
opened
8 years ago
1
Good thread - after gaining trust token, player must perform 15 more tasks getting progressively more dangerous/difficult
#477
scrom
opened
8 years ago
0
Evil thread - after killing Spy, player must perform 10 more tasks getting progressively nastier
#476
scrom
opened
8 years ago
0
work out how the book of summoning can be acquired
#475
scrom
opened
8 years ago
0
3 alternate endings
#474
scrom
opened
8 years ago
0
drawing blood pentagram in cave should generate actual pentagram object/location
#473
scrom
opened
8 years ago
2
candles and sources of ignition needed
#472
scrom
closed
8 years ago
3
add trapdoor at bottom of fire escape and underground tunnels
#471
scrom
opened
8 years ago
0
mission affinity modifiers only support individual creatures or "everyone"
#470
scrom
opened
8 years ago
0
Completing "read" missions should occur immediately upon reading
#469
scrom
closed
8 years ago
1
combining an item with multiple charges uses it all up
#468
scrom
opened
8 years ago
1
multiple creatures enacting contagion gives confusing results
#467
scrom
opened
8 years ago
1
MAny items deliver other items but we don't need to show the player all the detail - e.g. sugar delivers white coffee
#466
scrom
closed
8 years ago
1
pouring milk into a bowl of cereal doesn't work but the milk still disappears
#465
scrom
closed
8 years ago
1
"get" should support "chargeunit"
#464
scrom
opened
8 years ago
1
add seating to second-floor rest area
#463
scrom
closed
8 years ago
1
add dying creature to plane wreckage
#462
scrom
closed
8 years ago
1
reading the zombie book before the crash happens doesn't clear it as a parent
#461
scrom
closed
8 years ago
2
Reward.delivers and artefact.delivers are inconsistent
#460
scrom
opened
8 years ago
0
expand size of team areas to accommodate people's desks
#459
scrom
opened
8 years ago
0
completing waterfilsplants mission does not remove parent from tomatoesformargaret
#458
scrom
closed
8 years ago
3
cake in atrium should be part of a cake bake event
#457
scrom
opened
8 years ago
2
mission "lunchtime" (with margaret) needs to have 2 parent missions
#456
scrom
closed
8 years ago
3
Missions should support multiple parents
#455
scrom
closed
8 years ago
3
Mission criteria and reward should support basic if/else handling
#454
scrom
opened
8 years ago
0
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