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Experiments
a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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Lunch should be dependent on tomato missions and referenced in food provided
#453
scrom
closed
8 years ago
4
cheat codes are enabled by default - provide some unlock mechanism
#452
scrom
opened
8 years ago
0
if creatures have beenwaiting in a location for > 4 ticks and player enters, all creatures leave
#451
scrom
closed
8 years ago
1
Reward object modifications where inventory is a file item aren't generated
#450
scrom
closed
8 years ago
1
Food items should all have taste/smell
#449
scrom
closed
8 years ago
2
implement high score table
#448
scrom
opened
8 years ago
0
mission.endgame needs fixing and a test written
#447
scrom
closed
8 years ago
1
as part of setting up breakfast, lunch etc, servery descriptions also need updating
#446
scrom
closed
8 years ago
3
player death doesn't reset thirst levels properly
#445
scrom
closed
8 years ago
1
support "play" as a first-class verb
#444
scrom
closed
8 years ago
1
write test for "removeLocations" mission reward
#443
scrom
opened
8 years ago
0
visible artefacts containing scenery items occasionally report hidden items
#442
scrom
closed
8 years ago
1
when fighting creatures, creature status is often repeated
#441
scrom
closed
8 years ago
1
getting items from corpses sometimes uses "his" when not appropriate
#440
scrom
closed
8 years ago
0
fleeing creature backed into a corner should not escape every time
#439
scrom
closed
8 years ago
1
player.setLocation and player.examine duplicate too much code
#438
scrom
opened
8 years ago
1
enactContagion when ticks > 1 is too repetetive
#437
scrom
closed
8 years ago
3
after time rebalancing, game ticks can get a bit chaotic
#436
scrom
closed
8 years ago
3
get <liquid> or similar should auto-collect a container if one's available
#435
scrom
closed
8 years ago
3
eating items of low or negative nutritional value should not "hit the spot" and not reduce time since eating.
#434
scrom
closed
8 years ago
1
bowls of cereal need splitting into components
#433
scrom
closed
8 years ago
2
Limit total game play timeto 800 moves - 1 working day
#432
scrom
closed
8 years ago
3
get support from Alice after discovering plane crash
#431
scrom
closed
8 years ago
5
flip pass/fail for destroy screen missions & register injury properly from missions
#430
scrom
closed
8 years ago
1
"sleep" when hungry reports hunger twice
#429
scrom
closed
8 years ago
1
"laylow" event parent not cleared after stealing valuables
#428
scrom
closed
8 years ago
4
limit number of times player can be killed before restarting.
#427
scrom
closed
8 years ago
1
if bodycount gets too high trigger an evil ceo mission
#426
scrom
opened
8 years ago
0
First and second floor lift doors need a little open/close handling
#425
scrom
opened
8 years ago
0
newly added first floor kitchen needs furnishing
#424
scrom
closed
8 years ago
3
Actions that take more than 1 tick (e.g. sleep/read) show odd results with creatures wandering nearby
#423
scrom
closed
8 years ago
2
camelids meeting rooms need updating and hairdresser moved down to "web"
#422
scrom
closed
8 years ago
0
restructure data files to use subfolders
#421
scrom
opened
8 years ago
0
creatures asked to "wait" in bus seemed to wait indefinitely
#420
scrom
closed
8 years ago
4
mission pass/fail attributes are inconsistent in boolean logic.
#419
scrom
opened
8 years ago
0
exploding bus and destroy screen missions only check outcome if player is in location
#418
scrom
closed
8 years ago
2
Mission reward enhancement - modifyCreatures
#417
scrom
closed
8 years ago
3
Bottles as containers shouldn't be able to hold solids
#416
scrom
closed
8 years ago
2
improve "customAction" to offer additional results - and potentially much greater extensibility.
#415
scrom
opened
8 years ago
1
Contagion symptoms mutation uses current values, not a variant on the originals.
#414
scrom
opened
8 years ago
1
implement "shake" / "rattle" as their own verbs
#413
scrom
closed
8 years ago
2
look + direction should be blocked if the exit is not visible
#412
scrom
closed
8 years ago
2
peacock, windows and traffic jam meeting rooms all need windows
#411
scrom
closed
8 years ago
1
implement "chase" / "run after"
#410
scrom
opened
8 years ago
0
Location.getrandomexit has a logic bug on exitactions
#409
scrom
closed
8 years ago
1
Unhandled exceptions from game ticks can crash game
#408
scrom
closed
8 years ago
1
Bug - player is not defined in creature.enactcontagion
#407
scrom
closed
8 years ago
3
Plate of salad should be 2 objects
#406
scrom
closed
8 years ago
4
bug: autoclosing office doors opened by creatures are being reported closed by player
#405
scrom
closed
8 years ago
1
'Find' should exclude intangibles and scenery
#404
scrom
closed
8 years ago
3
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