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scrom
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Experiments
a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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Wandering animals seem to be able to open doors
#403
scrom
closed
8 years ago
3
Creatures with destinations are moving too slowly
#402
scrom
closed
8 years ago
2
Tin of spam is missing from generated game data
#401
scrom
closed
8 years ago
2
Creatures keep getting stuck on the fire escape/roof
#400
scrom
closed
8 years ago
4
Differing contagion strains should be transferrable
#399
scrom
opened
8 years ago
0
"milk" in bottle isn't full weight
#398
scrom
closed
8 years ago
2
do something with the post room pigeon holes
#397
scrom
opened
8 years ago
0
If a creature can't reach its destination after n attempts, give up and move on
#396
scrom
closed
8 years ago
1
moving Liquids and powders need better support for more granular measurements (same for food)
#395
scrom
opened
8 years ago
3
selecting "suitable container" needs more intelligence handling liquids.
#394
scrom
opened
8 years ago
3
Add tests for "removeLocation"
#393
scrom
closed
8 years ago
1
Migrate tests from nodeunit to mocha
#392
scrom
closed
8 years ago
2
examine/read need to be slightly more intelligent.
#391
scrom
closed
8 years ago
3
repairing a locked item silently unlocks it (should stay locked) - e.g. coffee machine
#390
scrom
closed
8 years ago
1
NPCs not offering support gives a crappy message at the moment.
#389
scrom
closed
8 years ago
0
"throw book down" says "you're not carrying any book down"
#388
scrom
closed
8 years ago
4
smash isn't fully implemented. Requires refactoring of player.hit in order to complete
#387
scrom
closed
8 years ago
5
Fix a couple of lazy food in container items and wording around "chewed" items
#386
scrom
closed
8 years ago
1
getting soup when carrying bottle of rum adds soup to the rum bottle
#385
scrom
closed
8 years ago
1
Fix a subset of missing scenery irritations
#384
scrom
closed
8 years ago
7
Player death should be more intelligent
#383
scrom
closed
8 years ago
1
"it's locked" message should appear on a newline when describing things
#382
scrom
closed
8 years ago
0
Improve plane crash/zombie game balance...
#381
scrom
closed
8 years ago
5
Spot when player is trapped and tell them about it
#380
scrom
closed
8 years ago
6
Be a bit more realistic with the passage of "time"
#379
scrom
closed
8 years ago
8
Implement need for player to rest
#378
scrom
closed
8 years ago
2
Add BoRG
#377
scrom
closed
8 years ago
1
Allow upgrade for hunting skill to "follow"
#376
scrom
closed
8 years ago
3
Coffee machine should start out broken
#375
scrom
closed
8 years ago
1
"make rude gesture through window" fails
#374
scrom
closed
8 years ago
1
lick/taste both rest "hungry" counter
#373
scrom
closed
8 years ago
1
Postcard should have a "read" mission
#372
scrom
closed
8 years ago
1
NPCs are using the fire escape doors - implement support for one-side locking doors.
#371
scrom
closed
8 years ago
5
plant room door seems to be one-way (npcs trapped)
#370
scrom
closed
8 years ago
3
ask NPC to find should be more location aware
#369
scrom
closed
8 years ago
1
Exploding bus should injure passengers to bleeding level -requiring player to heal staff with no deaths (rather than just remove them)
#368
scrom
closed
8 years ago
4
Mission objects should support repeatability.
#367
scrom
opened
8 years ago
2
player.shove (push) and player.turn could both support "teleport"
#366
scrom
opened
8 years ago
3
marking non-door named objects as doors causes oddness (e.g. lift buttons)
#365
scrom
opened
8 years ago
1
Smell and Sound are supported - add support for "taste" and "lick"
#364
scrom
closed
8 years ago
1
Improve creature wandering to stop doubling back
#363
scrom
closed
8 years ago
2
auto-close door ticks cause some navigation confusion
#362
scrom
closed
8 years ago
2
Some locked doors are being left open by npcs
#361
scrom
closed
8 years ago
4
Rewarded new and modified locations with associated location-missions don't generate missions
#360
scrom
closed
8 years ago
3
Improve/replace "parcel" =>beans plot mission
#359
scrom
closed
8 years ago
3
add "kill" as a possible mission reward
#358
scrom
closed
8 years ago
1
Usability of auto-lock doors. "Open door" when already open should reset timer
#357
scrom
closed
8 years ago
1
Tests need to be written for handling of positioned objects
#356
scrom
opened
8 years ago
1
Swap pass/fail on partybus mission so player gets credit for letting the bus leave (and fail if they fulfil the requested mission)
#355
scrom
closed
8 years ago
1
mission checking needs to support "creature events"
#354
scrom
closed
8 years ago
2
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