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Experiments
a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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player should be able to lock themselves in the toilet without a key
#353
scrom
closed
8 years ago
5
The expired game recovery mechanism can allow access to unrelated saved games
#352
scrom
opened
8 years ago
0
Creatures should be more picky about what they're willing to buy from a player
#351
scrom
opened
8 years ago
1
Restructure root locations (main data file) into multiple smaller files
#350
scrom
closed
8 years ago
2
Mission rewards should be able to alter attributes of any named object
#349
scrom
closed
8 years ago
1
mission/map modify/remove object/location need to handle multiple items
#348
scrom
closed
8 years ago
3
Allow a player to "quit" a game
#347
scrom
closed
8 years ago
1
Track Death Toll
#346
scrom
closed
8 years ago
1
Fighting a creature - creatures should occasionally miss or make weaker/stronger attacks
#345
scrom
closed
8 years ago
2
modifyLocation needs to support "remove" inventory items
#344
scrom
closed
8 years ago
2
Asking a creature to go to a location they normally avoid should be refused.
#343
scrom
closed
8 years ago
2
Allow mission rewards to change location of player
#342
scrom
closed
8 years ago
2
Rename NPCs
#341
scrom
opened
9 years ago
1
source code is accessible through server
#340
scrom
closed
9 years ago
1
"Repair projector" mission is broken
#339
scrom
closed
9 years ago
1
"get latte" in kitchen fails if not carrying cup
#338
scrom
closed
9 years ago
3
Calling "status" after loading a previously saved game throws an error
#337
scrom
closed
9 years ago
2
Pens / writing tools need color/colour and other attributes
#336
scrom
opened
9 years ago
1
player should be able to "push" or "shove" creatures down stairs or into/onto objects "on" the floor
#335
scrom
opened
9 years ago
3
breakable items should have an optional "strength" attribute
#334
scrom
opened
9 years ago
1
alter game map to allow some windows to be location links/hidden exits on breaking
#333
scrom
opened
9 years ago
0
make windows breakable
#332
scrom
closed
9 years ago
2
artefacts and creatures should optionally have a shortName
#331
scrom
closed
8 years ago
3
Implement "throw x at y"
#330
scrom
closed
9 years ago
2
missions that deliver an item have odd messaging
#329
scrom
closed
9 years ago
2
handle descriptions that are quotes
#328
scrom
closed
9 years ago
1
use "getDisplayName" instead of "getName" when reporting to player
#327
scrom
closed
9 years ago
3
when a new game starts, consider re-caching game data
#326
scrom
opened
9 years ago
0
override Math.random to make testing more predictable
#325
scrom
opened
9 years ago
0
enable admin call to list all saved and cached games
#324
scrom
opened
9 years ago
0
allow player to call or shout for help
#323
scrom
opened
9 years ago
2
improve synonym handling to support partial matches
#322
scrom
closed
8 years ago
3
Implement "object templates"
#321
scrom
closed
8 years ago
8
allow artefacts and doors to "auto-lock" and "auto-close"
#320
scrom
closed
8 years ago
3
make save/load provide a direct URL.
#319
scrom
opened
9 years ago
2
Giving food to NPCs needs some improvements.
#318
scrom
closed
9 years ago
2
bug: player can give/receive liquids without container
#317
scrom
closed
9 years ago
2
"Eat"/"Drink" need to support "customAction"
#316
scrom
closed
9 years ago
2
spilled liquid on the floor should cause slippages
#315
scrom
closed
9 years ago
1
linked Exits duplicate too much data
#314
scrom
opened
9 years ago
1
"pour" and "water" (and liquids/powders) need their own player action
#313
scrom
opened
9 years ago
1
wasting liquids / adding milk to coffee/latte should be handled better
#312
scrom
closed
8 years ago
5
adding multiple liquids or powders to the same (or a full) container should be prevented unless they combine
#311
scrom
closed
8 years ago
7
"listen" near something "loud" in a different location should hint to the player that it can be heard
#310
scrom
closed
9 years ago
1
isLiquid should also apply to powders
#309
scrom
closed
9 years ago
2
breaking an item that holds liquid should lose the liquid and prevent holding any more liquid until repaired
#308
scrom
closed
9 years ago
4
"listen" at a door should tell player if there's a creature in the next location
#307
scrom
closed
9 years ago
1
add "failReward" or similar to missions
#306
scrom
closed
9 years ago
3
Improve "get all" and "empty" to allow a second artefact (source or destination)
#305
scrom
opened
9 years ago
2
Require player to "sign in" to get keyfob
#304
scrom
closed
9 years ago
1
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