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Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all:
* I want good load times and smooth loading w/minimal dropped frames, so I want to do asynchro…
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## Background
**Luminance** is a physical measure of the brightness of a light as seen by a standard human observer, taking into account the varying wavelength sensitivities of the human eye. It is…
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The spec makes the follow claim (https://drafts.csswg.org/css-color-hdr/#valdef-color-rec2100-pq):
> In contrast to SDR color spaces and some HDR color spaces, the PQ values are absolute rather tha…
swick updated
3 weeks ago
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Hi there is a patchy areas that jump around between images in video transfer.
This isnt so much temporal issues with the style transfer of features as much as little patches of luminance change that …
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This issue is to propose that we standardize all conversions to go through the rec2100 reference display (the 1,000 nit one).
This way, for converting to/from any of `rec2100-pq`, `rec2100-hlg`, an…
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When will the AV1 ivf plan be available? Do you have a Bento video mp4mux.exe the inf file does not support.
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Currently the definition of luminanceGain states:
Note:
The [SRGB] color space specifies an absolute reference white point luminance of 80 cd∙m-2. As a result, colors specified in the [SRGB] space c…
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Originally raised by @fintelia as part of #346:
> A bunch of sections use different terminology, likely because they were written at different times by different people:
>
> **Section 4.2:** Tal…
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## Requested features
It would be awesome to have support for the ITU-R Recommendations family of color representations. The primary ones of concern for today are `BT.709`, `BT.2020` and `BT.2100` …
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mDCv or Mastering Display Color Volume (SMPTE ST 2086) stores static metadata which idenfies display characteristics of the mastering display and allows optimized tone and color mapping to a target (c…