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## Proposal
FillPortion units are a way to specify a portion of the total available space that an element should take up.
For example, if you have a container with a width 100px and you have 3 ch…
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Here in the Cargo.toml file, the bevy_lunex is specified as computer loacal path, when i using the newest bevy_lunex the project throw out the error:
```
no function or associated item named `new` …
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First of all, thanks for the lovely crate :heart_hands:
I haven't seen anything about UI navigation with keyboard or controller input. I don't think it's supported in bevypunk either.
So I have…
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Currently, most elements simply contain a reference to `WhNode`, a struct that basically contains a 1:1 set of `Style` properties, with a few extra fields for `BackgroundColor`, `Image`, and `BorderCo…
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Hello! Thanks for answering my question over on lunex, and stumbled upon this from there.
Is the situation similar over here? Or is there a more idiomatic way of handling a text input with this lib…
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IMO, putting themes in the Elasticsearch index is total overkill, because nobody has that many themes to warrant the effort. (If you are the exception to this rule, speak up now!) Might as well just g…
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So running the worldspace example leads to an
in gfx-rs/wgpu#4430: `ERROR app: Shader compilation failed: ERROR: 0:? : '' : Total size of declared private variables exceeds implementation-defin…
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I have configured `bevy_mod_picking` in my project like this:
```rust
DefaultPickingPlugins
.build()
.disable::()
.add(MyOwnCustomInputPlugin)
```
But unfortunately, `bevy_lunex…
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Thanks for building such an awesome showcase!
I just compiled it and tested it myself, though there's quite a noticeable delay when moving my mouse to click buttons. I ran in release mode, and my P…
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