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Describe the recommended practices for managing mods cleanly & efficiently [more crap words :)]
ghost updated
2 years ago
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No rush, I just think this mod adds a really subtle but extremely cool feature I really miss from older versions.
I'm surprised you managed to port it to Fabric though, usually it's Forge that gets t…
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Game crashes on hero selection screen when you select this hero
Here are some logs to help
```
[22:29:54.220] Loading Mods from 'C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods'..…
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When the user defines the version by init, modsman upgrades the mods only to the specific version. What about the ones that can not be upgraded to work with the specified version? For example, after a…
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Instead of selectively installing/removing each mod by name, provide a better UI for managing mods more quickly
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# Description
To ease integration and interoperability with other mods, an API to manage the regions of YAWP would be of great value. Among other things, this would help make mod packs easier.
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**Is your feature request related to a problem? Please describe.**
I've been working on my pack using this launcher for a little while and have been doing a refactor of some stuff which involved disa…
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## Outline
The desired outcome of this issue is that Mass Effect Legendary Edition:
- is automatically detected; AND
- game version is detected; AND
- can be managed by Nexus Mods App; AND
- …
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**Is your feature request related to a problem? Please describe.**
Unable to use AutoModpack to manage and load recomended clientside mods on servers which use Craftbukkit/Spigot API.
**Describe t…
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There should be an easy way to manage mods. An idea which I already started implementing ( while working on #2 ) is to provide a natively integrated tool shipped with the container, called `asa-ctrl` …