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- [x] The tile indexes should be commented. Don't delete the code, as we might use the info for debugging
- [ ] Investigate creating smaller map tiles. Check if information remains clear.
- [x] As the…
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HI @AlbughdadiM Thanks for your great work. I was just curious about more zoomed tiles. Zooming it more is not load tile details. Is there any option I can upload my on-tiff imagery? I also have my *…
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### Environment
Second Life Test 7.1.12.11839252315 (64bit)
Release Notes
You are at 66.4, 40.3, 38.5 in Danger! Danger! located at simhost-015e4d5d77a758e42.agni
SLURL: http://maps.secondlife.com/s…
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Currently, each time you re-load the map, the map tiles are reloaded --- in principle, that shouldn't be necessary as there are directions for using pmtiles with cache-ing on AWS, that we haven't yet …
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I feel that our maps are slower with osmdroid/WMF tileserver than when we were using MapBox. One thing is that the WMF tiles server is probably slower than MapBox's server.
But https://wikishootme.…
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**maplibre-gl-js version**:
Working version: `4.2.0`
Bug versions: `4.3.0` to `5.0.0-pre6` (latest version I tested)
**browser**:
Chrome Version 130.0.6723.91 on Ubuntu 22.04.
### Steps to Tr…
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### Is your feature request related to a problem?
Currently, rooms are only created manually from tiles. This works well for small maps. If the map becomes large (for example, 1024 * 1024 tiles), the…
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### Summary
Description: I’m using the `` component to overlay custom tiles on a Google Map. On iOS, the tiles are correctly rendered above the buildings, but on Android, the tiles are drawn undern…
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Description:
I’m experiencing an issue with the MapBox for Unity SDK (v2.1.1) where tiles from higher or lower zoom levels persist alongside tiles at the new zoom level. This happens when the zoom le…
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# Overview
Explain the problem, feature, or improvement you are addressing. For example:
> We need to optimize the integration of Tiled maps to improve performance and flexibility using JSON.
…