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treasure-hunt-game
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Moving the player beyond map margin should not trigger energy consumption
#17
RaresGherasim
opened
1 week ago
0
Map tile 0,0 should have energy consumption and bonus set to 0
#16
Adrian-Moldovan
closed
3 days ago
0
Implement a game over component
#15
Adrian-Moldovan
opened
3 weeks ago
1
Implement player energy consumption on player movement
#14
Adrian-Moldovan
opened
3 weeks ago
0
Implement the Setting component
#13
Adrian-Moldovan
opened
3 weeks ago
1
The initial treasure position should be at least 3 tiles away from the player starting position
#12
Adrian-Moldovan
opened
3 weeks ago
0
Moving the player should re-render the map
#11
Adrian-Moldovan
opened
1 month ago
3
Refactoring how MapTile component renders when the player is on the tile
#10
Adrian-Moldovan
closed
3 weeks ago
0
Refactoring how the player data is created and passed to the Map and Player components
#9
Adrian-Moldovan
closed
3 weeks ago
0
Currently implemented functionalities should be moved in a new Game component
#8
Adrian-Moldovan
closed
3 weeks ago
0
The map should contain the position of the player
#7
Adrian-Moldovan
closed
1 month ago
0
Treasure tile should be set upon creating the map
#6
Adrian-Moldovan
closed
1 month ago
1
Add tile yield property to map tiles (energy bonus or penalty)
#5
Adrian-Moldovan
closed
1 month ago
0
Implement player component
#4
Adrian-Moldovan
closed
3 weeks ago
2
Map tiles refactoring
#3
Adrian-Moldovan
closed
1 month ago
0
In App.jsx - Map should be re-rendered if the map data has changed
#2
Adrian-Moldovan
closed
1 month ago
1
Map tiles css
#1
Adrian-Moldovan
closed
1 month ago
2