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Hey, this may be an exporter problem, but there are a few errors when it comes to MaterialX nodes in the standalone USD files (respective mat.usdc, viewed with usdview 24.05):
clamshell
`Node inte…
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Document with the purpose of comparing Three.js `ShaderNode` with `MaterialX`.
https://materialx.org/assets/MaterialX.v1.38.Spec.pdf
## Geometric
### Position
| Supported | MaterialX | Shade…
sunag updated
1 month ago
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Some of the MaterialX shader codegen uses unordered data structures, and this reflects in the output shader. This causes problems for tests which are comparing against a static baseline. For example, …
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Working branch: `mtlx` https://github.com/syoyo/tinyusdz/tree/mtlx
MaterialX spec: https://materialx.org/assets/MaterialX.v1.38.Spec.pdf
(version: 1.38)
Adding TinyUSDZ to load USD model in AS…
syoyo updated
2 months ago
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### Description of Issue
USD crashes when referencing a MaterialX NodeDef/NodeGraph exposing a filename output.
### Steps to Reproduce
1. Extract ShadeTest.mtlx from the provided archive
2. …
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I'd like to suggest that we work toward supporting equivalents of the MaterialX Standard Nodes within NodeMaterial. That is not necessarily to say that everything needs to be named the same, but ideal…
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**Describe the bug**
The current way that materialX documents are referenced into USD could be improved.
1. All shaders are renamed to the generic "ND_standard_surface_surfaceshader" instead of reta…
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### Description of Issue
Opening the specific file below with any USD tooling (usdview, usdrecord, ...) leads to a SEGFAULT.
### Steps to Reproduce
1. Open egg_damascus.usd with usdview from …
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I'm relaying a request on behalf of members on Khronos glTF PBR Procedural Texture group committee.
The proposed extensions:
1. [KHR_texture_procedurals](https://github.com/KhronosGroup/glTF/tree/K…