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We want to be able to test non-simply-connected mazes (i.e. mazes that have an island in them) because that is most likely going to happen in competition.
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Became an issue when I investigated other Maze-making algorithms. Rather than having everything in one lump of code, have a plugin for each type of algorithm. This also implies that the maze types don…
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There may be a few parts to this that could be split up into multiple issues:
1. We need the maze files themselves
2. The maze files need to specify the tower type to be created
3. Optionally,…
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@puf Is it possible to attach the disconnect logic outside and before the listen scope? I'm thinking an agent can flood creation entries by crashing before the disconnect attachment.
https://gith…
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adding an maze creation feature
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Original issue reported on code.google.com by `OferA...@gmail.com` on 25 Mar 2011 at 11:16
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adding an maze creation feature
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Original issue reported on code.google.com by `OferA...@gmail.com` on 25 Mar 2011 at 11:16
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Several deficiencies exist that should be taken care of.
1. TreasureMaze should provide an "add_treasure(Position p)" method that will remove the existing tile and add a treasure tile. Once finishe…
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adding an maze creation feature
```
Original issue reported on code.google.com by `OferA...@gmail.com` on 25 Mar 2011 at 11:16