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I know that DSDA-Doom and Woof! have it, however, I like the original PrBoom+ so much to suggest this 'faithful' fork to be compatible with the newer MBF21 standard.
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Marking this a bug because it should have existed but it seems it doesn't, and players/designers want it.
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### GZDoom version
GZDoom 4.13.0 onwards
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 10
### If Other OS, please describe
Windows
### Rel…
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Taking a look into the Doom + Doom 2 that was announced and made available I've did some research on what makes it different.
Aside from running on the KEX engine from Nightdive Studios, it has a n…
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**Describe the bug**
I'm not sure why, but Odamex really does not like this specific MBF21 map. I used to be able to play the first arena, where at some point, the player just randomly died.
But n…
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The port needs to update to support ID Software's new ID21 mod standerd.
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A new remaster, a new episode, and a new format. I'm sure you guys have heard the news already. You can learn more about the info collected so far on ID24 format [here](https://doomwiki.org/wiki/ID24)…
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### GZDoom version
GitHub version 4.12.2
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
None
### Please describe your specific OS version…
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Main goal of this feature request is to untie hands of mappers that is sticking with such map formats like **Boom** and/or **MBF21** by letting them to use ambient sounds.
There were an idea of abi…
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Out of curiosity I tried running this DOS Doom port on [the new Legacy of Rust release](https://www.gog.com/en/game/doom_doom_ii), but did not quite work:
![Screenshot 2024-08-13 19-28-25](https://…