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**Describe the bug**
In my level, which is infinitely generated using Procedural Terrain, I generate the dungeon 1000 units below my character and teleport them inside. When I have the dungeon set to…
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### Validations
- [X] I have checked for similar feature requests and could not find any.
- [X] I have made sure this is not an already-existing feature.
### Description
Currently, automesh functio…
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Hi, thanks for developing a fascinating algorithm!
I have just attempted running it on an Nvidia RTX 4070 with 12 GB VRAM, and get a CUDA out of memory error when running `bash script/fit_people_30…
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Collision for both maps and objects.
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Hello, I am trying to get the mesher working properly, and I keep getting very odd results that don't seem to line up with the environment, and I am wondering if that is due to the mesher queue issues…
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**Problem**
In the current version of D-Hydamo, when the extent is a multipolygon, a mesh is created for each polygons bounds and then clipped.
In trying to reproduce it, when I now clip the 2n…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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Presently, multiregion mesh cellzones in baraMesh are defined by using material points, it is not convenient to define many small cellzone regions. I think snappHexMesh has "cellZone inside" feature w…
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A ply generated by ColMap / transformed by CloudCompare (text format) does not show texture.
![Image](https://github.com/user-attachments/assets/e5439280-5cb1-44ce-a390-488440f05b85)
Further, kd gene…
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## Issue Details
we should add a test for Mesh_3 that runs mesh generation from a polyhedral self-intersecting input, using `edge_distance` and `edge_min_size`