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I find that adding this criterion to hasTriangleFlip significantly reduces the number of flipped or self-intersecting triangles in flat or smooth regions. The idea is taken from another mesh simplific…
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Talked about it earlier
https://github.com/cnr-isti-vclab/meshlab/issues/1428
Mesh decimation of Sponza atrium still crashes. I am using the nightly build from commit **12a7f9d**
All the decimat…
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Principles:
- MeshBase defines common interface for creation of DofHandler and a Field over the mesh.
In particular BCMesh is used for creation of boundary fields and their output.
- Only Mesh ca…
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We need a fast mesh simplification method that can produce topological correct meshes and (optionally) preserve UV coordinates.
Options:
[ ] [Mesh Optimizer](https://github.com/zeux/meshoptimizer). W…
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## Outline
Improve mesh operation performance by improving the mesh simplification algorithm and making mesh ID tracking opt-in.
## Details
### Mesh Simplification
See https://github.com/e…
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Look for replacement of remesher with the more widely used and test [CGAL](http://www.cgal.org/index.html) library, while trying to keep track of the region mapping directly (#46) (which assumes avoid…
timpx updated
8 years ago
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Hello, below is a video of a 100 vertices plane simplified with ratios [0.5, 0.25, 0.125, ...] and an error of 1
It seems like the simplification is suddenly stopped once a threshold is reached whe…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/d…
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I have a mesh ([link to input.ply on github](https://github.com/ruben-benaco/cgal/blob/mesh-simplification-lindstrom-turk-degeneration/Mesh-simplification-issue-sample/input.ply)), with 1'669'389 face…
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Simplifies a mesh using a vertex/edge decimation algorithm.
```
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVert…