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Make it in another class library so as to keep the package separate in NuGet
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Looks like the problem in these chunk of code:
```ruby
old = $VERBOSE.dup
$VERBOSE = nil
Object.methods.each do |e|
delegate e, to: :@__object__
end
$VERBOSE = old
```
The error looks like:…
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The BinaryFormatter is now marked as obsolete. Though there are many Serializer like MessagePack and Protobuf. Each have its overhead and limitation when performing serialization. I would suggest the…
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For efficiency reasons, we use MessagePack instead of JSON in our WEB APIs (i.e when you add the HTTP header Accept = application/x-msgpack).
Is it possible to customize code generation of NSwag to…
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### Project Name
MessagePack
### License
MIT and BSD 2-Clause License
### Contributor
Andrew Arnott, Yoshifumi Kawai
### Existing OSS Project?
Yes
### Source Code URL
https:…
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I'm trying to serialize and deserialize a World, using Arch.Persistence. If I do it in the same process, it works fine. But if I send that byte array over to a different client and try to deserialize …
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#29 sparked my interest. I would be interest how fast this serializer is compare to the fastest Serializer for Unity I am aware of:
https://github.com/neuecc/MessagePack-CSharp
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我在C++端序列化nested struct RequestBody,并发送到Java端反序列化
C++结构体和序列化方法如下:
struct RESP_GHM {
int uiYear; // 年
char szMs[3]; // 毫秒
MSGPACK_DEFINE(uiYear, szMs); // 定义要序列化的成员
};
/*…
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**Describe the bug**
Hi there im having some trouble with your library
Using MessagePack (https://github.com/neuecc/MessagePack-CSharp) fails
The application hangs and then i get the error:
Error …
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Sorry for delayed for comment and stopping development.
My company's new title will release next month so I'm very busy.
After released, I'll work for UniRx, please wait a moment.
Info
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I'll…