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**Describe the bug**
In our product we use a style with `line-pattern`. In versions that use MetalKit for map rendering we noticed a problem with filling lines with pattern.
I have prepared a t…
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Thank you for these resources. I really like the introduction on metal and I am following the blogs as well. Running the playgrounds I ran into many issues. Some I could fix but not this one yet.
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Marius, I've very much enjoyed your MetalKit sequence and learned much from it, so thank you.
From the Chapter 8 code accompanying the blogs onwards where you use playgrounds rather than projects I…
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can you add one example of metalkit rendering on macOS
also having issue with other nes file
```
Error: Invalid header: bytes=["4e", "45", "53", "1a", "8", "10", "40", "0", "0", "0", "0", "0", "…
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Everything is hardcoded to GL but GL isn't supported (it compiles but is stuck at an old version). Move to metal. Might need matal-cpp or a C-wrapper: https://github.com/recp/cmt
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I have an ipad1st gen and unable to repurpose it, the latest version i had was 1.5.29 for ios, but (J) 64 in 1 are not loading properly like lode runner there are glitches.....
Any help would be appr…
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when I install with `go get -u github.com/EngoEngine/engo`, got the warning like this:
```
warning: 'NSOpenGLContext' is deprecated: first deprecated in macOS 10.14 - Please use Metal or MetalKit
…
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since https://github.com/bkaradzic/bgfx/pull/2001 my framework stopped working properly on macOS.
as explained in the comment of the PR above there is a deadlock.
I saw that the fix got reverted but…
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### Description
An SKMetalView takes the Apple native default of "Timed updates". This draws on a timer and is intended for 3D games. This is not suitable for SkiaSharp, which is not a 3D graphics …
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Thanks for all your hard work!
## Environment
- Xcode version: 15.3
- iOS version: 17.5.1/17.4.1/17.4/17.3.1/17.3.0/17.2.1/16.7.7/16.6.1/16.3.1
- Devices affected: iPhone/iPad/Simulator
- M…