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bkaradzic
/
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
https://bkaradzic.github.io/bgfx/overview.html
BSD 2-Clause "Simplified" License
15.11k
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1.95k
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Fix Vulkan swapchain invalidation issue.
#3379
mcourteaux
closed
1 day ago
0
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS minimum should be 16
#3378
mak8kammerer
closed
3 days ago
1
Fix various typos
#3377
luzpaz
closed
6 days ago
0
Update README.md, fix typo(s)
#3376
BobConanDev
closed
1 week ago
0
Wrong calculation of DDS texture mipmap sizes
#3375
d1str4ught
opened
1 week ago
1
Geometryc Error: Unsupported file type *.obj
#3373
JtePerson
closed
2 weeks ago
14
Fix: Fix Uniform buffer doing too many iterations when updating renderer uniforms
#3372
LittleCodingFox
closed
1 week ago
4
Use DXGI_SWAP_CHAIN_DESC1 for creating swap chain if available for additional scaling options
#3370
mtytel
closed
3 weeks ago
0
Fix compiling entry_noop
#3369
RazielXYZ
closed
3 weeks ago
0
Fixed clang-debug target trying to build with gcc.
#3368
imaginaryPineapple
closed
3 weeks ago
0
Error linking shaderc
#3366
rncar
closed
1 month ago
1
Insert vkDeviceWaitIdle to prevent VK_DEVICE_LOST.
#3363
mcourteaux
closed
1 month ago
19
Build documentation improvements
#3362
mcourteaux
closed
1 month ago
0
GL_INVALID_OPERATION when binding VAO when creating own framebuffer
#3361
mtytel
opened
1 month ago
4
Support both X11 and Wayland in the same build.
#3360
mcourteaux
closed
1 month ago
5
Dynamically load libwayland-egl.so.1 when dealing with Wayland.
#3359
mcourteaux
closed
1 month ago
0
Properly support Wayland under EGL and Vulkan.
#3358
mcourteaux
closed
1 month ago
2
Improve NX Vulkan support.
#3357
kalmard0
closed
1 month ago
0
Improve NX Vulkan support.
#3356
kalmard0
closed
1 month ago
5
Minimal changes to update pssl support.
#3355
kalmard0
opened
1 month ago
4
SPIRV shadow sampler compilation broken after recent spirv-tools update. Shaders are not rebuilt via CI/CD.
#3354
kalmard0
closed
1 month ago
5
fix typo (scrach -> scratch)
#3353
jamesfAnet
closed
2 months ago
1
Regression iOS18 in Chrome and Safari which broke all offscreen rendering
#3352
issam3105
opened
2 months ago
0
Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl
#3351
ProPuke
opened
2 months ago
3
D bindings: Fix a casing error
#3350
ichordev
closed
2 months ago
0
Fix a crash in renderer_d3d12.cpp
#3349
kalmard0
closed
2 months ago
0
Update Who is using it? part of README.md with World Of Goo 2
#3348
jazzbre
closed
2 months ago
0
fix: visionOS 1.2 build errors
#3347
okwasniewski
closed
2 months ago
0
Use the correct options enum when checking D3D12 features.
#3346
kalmard0
closed
2 months ago
2
[Direct3D12] [Suggested fix] Potentially invalid use of the API in feature support check.
#3345
kalmard0
closed
2 months ago
1
Crash using Metal renderer when using RGB5A1 textures
#3344
zacbrannelly
opened
2 months ago
0
Genie Generating Incorrect Linker Flags for MacOS and Android Building
#3343
GEMISIS
opened
2 months ago
0
Crashes on Wayland with nvidia driver 560.35.03
#3342
belegdol
opened
3 months ago
25
Shaders not loading (Windows)
#3341
onion1242w
closed
3 months ago
3
fix: layer rendering on Apple Vision Pro
#3339
okwasniewski
closed
3 months ago
0
egl: Release per-thread resources before unloading
#3337
skyostil
closed
3 months ago
0
Fix: Only adjust view rect if it uses custom FrameBuffer with textures using BackbufferRatio
#3336
TheTryton
opened
3 months ago
0
feat: optional immersive rendering in visionOS
#3335
simsaens
closed
3 months ago
0
Replace ALooper_pollAll with ALooper_pollOnce
#3334
bwrsandman
closed
3 months ago
1
[Android] `ALooper_pollAll` is deprecated in r27
#3333
bwrsandman
closed
3 months ago
0
Using OpenGL as the renderer leads to TDR(0x0000116)
#3332
sqmh666
opened
3 months ago
8
fix: Doxygen warnings
#3330
simsaens
closed
3 months ago
0
[Android]The same fragment code has a significant precision difference when executed on iOS and Android.
#3329
BobliiExp
opened
3 months ago
0
Merge latest BGFX changes into fork
#3328
JohnTM
closed
4 months ago
0
Fix issue with visionOS not being defined
#3327
bwrsandman
closed
4 months ago
0
Fix: add world tracking on Apple Vision Pro for drawables to be visible
#3326
okwasniewski
closed
3 months ago
3
fix: properly set viewports and render targets for Apple Vision Pro
#3325
okwasniewski
closed
4 months ago
3
Change ImGuiKey_Mod* to new names ImGuiMod_*
#3322
RazielXYZ
closed
4 months ago
0
Fixing issues with controller in entry_sdl.cpp, introduces change in behavior.
#3321
elvencache
closed
4 months ago
0
A few shutdown & re-init bugs
#3320
stakira
opened
4 months ago
3
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