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bkaradzic
/
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
https://bkaradzic.github.io/bgfx/overview.html
BSD 2-Clause "Simplified" License
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D3D12: fix D3D12_VERTEX_BUFFER_VIEW stride when both vertex layout handles are valid
#3250
falia18
opened
4 months ago
0
Screenshot taken always from the main window backbuffer on MacOS/Metal
#3249
alemuntoni
opened
4 months ago
0
metal use MTLPixelFormatDepth16Unorm for D16 format
#3246
junjie020
closed
5 months ago
0
Update README.md
#3244
stomanovski
closed
5 months ago
0
Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
#3242
MohammedKHC
opened
5 months ago
4
Unable to build bgfx for iOS Simulator x86_64 arch
#3239
npamidisf
closed
5 months ago
4
Added WARCANA to Readme.md
#3238
Jannes1000Orks
closed
5 months ago
0
Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
#3236
volcoma
opened
6 months ago
4
add texture array support to vulkan readback
#3235
pgruenbacher
opened
6 months ago
4
Shifted window buffer location when resizing a window
#3233
wobbier
closed
6 months ago
1
Add ProtoTwin to README.md
#3232
kareemkermad
closed
6 months ago
0
Metal: example-01-helloworld corrupted render when MSAA is enabled
#3228
rogual
opened
6 months ago
2
Crash on resize: Nvidia RTX 4090 + Vulkan + Linux
#3227
thinkimlazy
opened
6 months ago
5
add error log detecting uint8_t overflow in hlsl shader compilation
#3226
jamesfAnet
opened
6 months ago
0
Bad Vulkan performance due to weak index/vertex buffer management
#3225
d-s-h
closed
1 week ago
2
Support compute shaders for OpenGLES 3.1 by injecting a proper version.
#3224
d-s-h
closed
6 months ago
3
Update README.md
#3223
attilaz
closed
6 months ago
0
Fix D3D12 debug crash due to validation layers SDK bug
#3222
RazielXYZ
closed
6 months ago
15
macOS version compatibility
#3221
thomasreiser
closed
6 months ago
2
Fixed calcNumMips for non-power-of-2 texture dimensions
#3219
jay3d
closed
6 months ago
0
Minor changes to support Clang on Windows
#3216
justinboswell
closed
6 months ago
1
D bindings: Fix error in dynamic version
#3215
ichordev
closed
6 months ago
0
Fixes metal texture/buffer binding issue
#3214
attilaz
closed
6 months ago
0
[shaderc] Add MSL version and Apple platform configurations - iOS / macOS
#3213
phniix
closed
4 months ago
6
Make use of bx::bit_cast
#3212
phniix
closed
4 months ago
2
Fix random, erroneous D binding type generation; add missing IDL defaults
#3210
ichordev
closed
7 months ago
0
Fixes #1671 and Fixes #1139.
#3207
mcourteaux
closed
7 months ago
7
Fix incorrect psslShaderPreamble in compute shader
#3206
00bins
closed
7 months ago
0
Shaderc.cpp incorrectly adds PSSL preamble to compute shader
#3205
00bins
closed
7 months ago
1
Implement api for dx12 fences
#3203
nachogarglez
closed
7 months ago
1
D bindings: fix mangling error, use improved BindBC-Common API
#3201
ichordev
closed
7 months ago
0
Removed WebGPU.
#3198
bkaradzic
closed
7 months ago
3
Fix DX12 backend ignoring Init::PlatformData::context
#3197
nachogarglez
closed
7 months ago
2
Add Wadjet Eye Games to README.md
#3196
Arcnor
closed
7 months ago
0
Fix D3D12 VBV reading size
#3194
Arcnor
closed
7 months ago
1
Enable debug information for Vulkan shaders
#3193
Arcnor
closed
7 months ago
3
Fix kerning for SDF scaled fonts in font_manager.cpp
#3192
aleksandrbazhin
closed
7 months ago
0
Removed D3D9.
#3191
bkaradzic
closed
7 months ago
1
Fixed issue where printing profile names prints unreadable characters
#3188
gamecoder-nz
closed
8 months ago
0
fixed wrong cast uint16t to uint32t
#3187
Fabiz
closed
8 months ago
0
Crash on linux (default backend - vulkan) with custom window handle and native display is NULL
#3186
alemuntoni
closed
8 months ago
6
Check nativeWindow pointer before dereferencing
#3185
yanna
closed
8 months ago
2
Small fix on soname defining on ldflags for Android examples.
#3184
gsfare
closed
8 months ago
0
Small fix on soname defining on ldflags for Android examples.
#3183
gsfare
closed
7 months ago
2
Fix D3D12 dynamic texture array update
#3182
carloscm
closed
9 months ago
0
Qt integration
#3181
fkullenberg
closed
9 months ago
0
Added game to README: Pinhole Universe
#3178
jwdevel
closed
9 months ago
0
Bug: DX3D12 crash in Debug mode
#3176
etodanik
closed
6 months ago
7
Fix dx12 compilation for clang-cl
#3175
exisor
closed
9 months ago
0
Vulkan fail to create swapchain on Wayland (Call to a X11 function ?)
#3174
HITOA
closed
9 months ago
9
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