-
Hey, I'm having this issue here
![image](https://github.com/UnofficialCrusaderPatch/UnofficialCrusaderPatch2/assets/140823695/62dc960f-30d2-4ad5-937d-3f42e30468b9)
As a result I cannot use UCP a…
-
Somewhere in the near future, the game should support easy modding.
I'm thinking of using something like , but maybe could
just be a Lua runtime with functions provided. Don't know. ~~It's a littl…
-
Hello,
I followed the instructions listed on the Portraiture mod description for creating a content pack as listed here:
```
Create the portrait-spritesheets for the NPCs you want to replace, t…
-
The question is simple. Why have you done this? What's the point of reintroducing BepInEx when the game already has a inbuilt mod loader and modding framework.
-
There is currently no way to know if there is an update to the modding framework, unless you hit the update button.
Solutions:
- [ ] Make the "install latest framework button" display a different …
-
### Describe your problem here.
i just try tu use addLuaScript() command, and i tried with my lua modchart tool (grooving modchart framework) and i dont know what happends exactly but i think it don'…
-
**Describe the bug**
Peasants are not spawning despite the population limit is not reached. The green circle timer for spawning keeps turning, but no peasants spawns.
Destroying houses until there a…
-
After selecting the Bleeding Heart penitence (base game penitence) and accessing the penitence altar repeatedly, the penitence icon will be replaced by a white square.
Seems to only happen with this …
-
Currently there is no support for SourceMod's SourcePawn files (.sp).
For those who don't know what sourcemod is, it is basically a modding framework for [Half-Life 2 Engine-Games](https://www.sour…
-
I am unable to compile it. Is it just me? May I ask for the latest pre-compiled version?