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Super low priority. On the Mac, there must be a cap check for the triangle primitive topology when the portability subset extension is enabled (which SwiftShader wont enable by Molten will). Otherwise…
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### Tested versions
Any new CI builds using this commit: https://github.com/godotengine/godot/commit/74df6f192a5d123d291a90519805fd340282b97b
I mean it was already there before however the latest …
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This used to be a comment under #2146, but I thought it would be better as its own issue:
1.2.11 (up to 78396b7) breaks vkdoom, regardless of whether Metal argument buffers are used or not --- the …
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Currently we use VirGL + ANGLE to translate GL (guest) to Metal (host). This works decently (on Linux) but the downside is that it’s buggy (crashes) and more modern Linux applications and games are mo…
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There are a few games that, fail at using unsupported pixel formats.
Hardware: M1 Pro equipped MacBook Pro 14 Inch
Source: Freshly built CEMU from master.
I'm just reporting on these issues to gain…
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**Description**
Scenario:
1. Multiple threads are submitting commands to the same device/queue pair (e.g. through test cases running with `cargo test`).
2. Each thread has a complicated setup of bu…
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When using `value()` on the instance builder, an assertion fails and the error is simply `vkb_instance:0`. The same doesn't happen under macOS even when using the same XCFramework.
I've tried manu…
jadtl updated
1 month ago
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### Version
3.3.4
### Platform
macOS arm64
### JDK
Oracle JDK 21.0.4
### Module
Vulkan
### Bug description
Version 3.3.4 has broken MoltenVK bindings for MacOS. Although, al…
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Was following installations steps to build libgodot for iOS on an M3 Mac running Sonoma 14.5. Kept getting _"MoltenVK SDK installation directory not found"_ error. Went down the rabbit hole of gettin…
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It looks like the dev version of `GLFW` works [on MacOS using MoltenVK](https://github.com/glfw/glfw/issues/870) now.
Would it be difficult to update these bindings as well?