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Hi lovely work! I'm having issues by adding noise to the sphere
```js
const noise = Fn(([p]) => {
let v = p.mul(15.73)
const q = vec3(dot(v, vec3(127.1, 311.7, 74.7)), dot(v, vec3(269.5, 183.3…
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it breaks half of the pports cause they are sensitive, but it also adds a ton of unnecesary reverts
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### Song Name
Shiver
### Artist Name
False Noise
### Source
Youtube
### Youtube Link
https://m.youtube.com/watch?v=LD7cQX41Xls&pp=ygUSU2hpdmVyIGZhbHNlIG5vaXNl
### Direct File Link
_No respons…
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### Extension
https://www.raycast.com/chrahe/airpods-noise-control
### Raycast Version
1.82.5
### macOS Version
14.5 (23F79)
### Description
Does not work just says control center not found, bu…
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Hi Keijiro,
Thanks for the nice implementation.
I saw your comment regarding the range of the noise in the README, and thought thatb this blogpost may be of interest https://digitalfreepen.com/2…
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please add Noise to wireguard
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Hello, I'm trying the workflow using fp8 and also the gguf version, but in both case I just got result of noise only, what was the case for that? please see the attached screenshot. Thanks!
![CleanS…
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I get this noise rendering with Mistoline
![Screenshot 2024-09-02 090810](https://github.com/user-attachments/assets/cb62fae5-fb0b-4d8f-a4af-6ccd3e73e305)
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The CI system has an overwhelming amount of console output from the test system.
Update tests to only `Console.WriteLine()` if a test is failing or if a debugger is attached.
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In what blocks do the noise diode firings behave unexpectedly?
Is it all dishes or only some specific ones? Tamirat Gogo knows more.
What to do about future observations? Do we need new sanity checks …